People are openly selling AI art?
Yes, if someone believes it griftable it will be grifted. People were selling nft’s too.
Honestly, LinkedIn influencers aside, AI art seems to be dominated by two types of people
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Techies. Not “tech bros”, like people genuinely excited about the technology. They often create AI art as a way to better understand the technology, push the limits of what is possible, and produce art that exists in their head, but they wouldn’t otherwise have the skill to create.
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Degenerate gooners. Basically they’ve spent so much of their life gooning that they’ve come to hate the current state of online porn. Not like in a “I need a weirder fetish” sort of way, but in a “modern porn is often low effort, and you have to sift through a lot of crap to find something you like”. They work tirelessly to adapt AI image models that weren’t meant for any sort of nudity into their own personal spankbank generators. They are also extremely willing to share all their tricks and tuning, because their idea of a perfect world is where everyone has their ability to casually generate personalized porn.
The two things those groups have in common is that they aren’t making money, and they put in hours and hours a day to perfect their craft. I don’t know if I would call it art, but I would definitely say those people can do things a layman can’t.
and I’m glad that neither of those groups are in it for the money and mostly just treat it as a hobby (or pastime) and acknowledge that sharing information freely helps themselves and others.
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No, but it does empower solo indie creators to do something beyond that. Like a dude who’s a solo programmer can now make a reasonably okay looking game without dipping into “programmer art”.
Obviously once their game gets enough traction they should pay a real artist to do it right but it’s not a bad idea to prove the concept first using low effort AI art.
As someone with a game collection so large I won’t able to finish in two lifetimes, game art is important enough to make me decide for a game and not for another one.
It is so true that certain games do not reach wider audiences because their art style is not as skilled as in other projects.
I find AI art derivative, mediocre and dull. It IS of surprising quality and at the same time incredibly boring. And I feel this blob of grey will increase as it becomes standardized and more AI art games become the norm.
Corollary: If someone shows you a picture made by AI and tells you nothing but to rate it, you’ll probably just shrug.
Yes, but you can’t have professional art during the whole process of development. It’s far more efficient for a solo dev to test first before paying an artist to make the final assets.
Game development is so chaotic, I’ve seen people throw away thousands of dollars of art because it turns out the game never needed those assets in the first place.
As an oldtimer in the video game industry, you use placeholders when you start out. Free stuff. Boxes and spheres. Old assets from other games. Then when things come around, you get the artists on board.
Yep, what I’m saying is that placeholders just got better, that’s all.
Sounds quite useless to me to spend time on. At meast if you make a real game.
The whole point is that AI art doesn’t take time or effort.
Placeholders is even faster and lesser effort 🤷🏼♀️
Also, if your game isn’t fun without good looking graphics, then that’s a serious problem (IMO), and using placeholder assures that to some extent.