• Tattorack@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    2 hours ago

    Mario Kart World.

    Soundtrack is 11/10. But they dropped the ball hard on the entire open world aspect. Completely wasted the entire potential.

    Instead we get lame ass intermission tracks that count as the first two laps of the next race, so you don’t even get to enjoy the new and remade tracks during championships, because you’ll blink and miss them.

    • Psythik@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      1 hour ago

      LOL I could have told you that before you spent the money.

      Thankfully there’s a lot of good games that really shine on high-end hardware. Like that Indiana Jones game and the Spider-Man games. Also you never have to worry about games being an unoptimized mess, when you can just brute force them with pure processing power.

  • De_Narm@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 hour ago

    Being on the patient side of things, two games I’ve played in recent years and didn’t enjoy were:

    God of War (2018) - it just felt like AAA slop to me. Meaningles upgrades, tons of obvious puzzles at any corner - never throwing in even a single brain teaser, boring combat - the best option was almost always to throw the axe, that thing were you start walking at a snails pace to mask loading and/or play a cutscene and on top of that and of course your god powers being mostly cutscene exclusive. Just your bog standard AAA game with no ‘friction’ - boring.

    Factorio - it just feels like work to me. On top of that, going in blind, I just didn’t enjoy building something up just to tear it down again because I’ve unlocked something new changing the requirements. Once again, feels like a job in IT. On top of that, resource patches being limited just gave me the weirdest kind of anxiety despite never actually seeing one run out.

  • But_my_mom_says_im_cool@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 hour ago

    Elden ring. Repetitive, ugly, boring. I don’t think I made it past the wasteland you start in but I never saw anything worth seeing and the dying over and over gameplay is frustrating for me, not fun. I played for a couple of hours and just gave up on it, i saw no progress or any story, just repetitive killing

  • MrFinnbean@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    1
    ·
    2 hours ago

    The Elden Ring.

    The open world just did not do it to me. I enjoy much more tighter game world like in the previous souls games.

    Most of the side bosses were unintresting and if you found them too late you were completely overpowered.

    • BlameTheAntifa@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 hours ago

      I still enjoyed Elden Ring, but I agree completely. I prefer the metroidvania world design of earlier From Software games. The sense of progression is one of the best parts of those games, and Elden Ring’s open world robs the it of a lot of the magic of earlier titles, where discoveries were around every corner and in every nook and cranny. I never felt the same joy of exploration and hard won progress as I did in Dark Souls, Bloodborne, and Sekiro.

  • balance8873@lemmy.myserv.one
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    3
    ·
    4 hours ago

    Bg3. I think the flaws are glaringly obvious and everyone has heard them already (inventory, everything after act 1, the main characters being generally gross) it’s just whether they’re a deal breaker for you personally. For me they are, especially inventory.

  • GrayBackgroundMusic@lemmy.zip
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    1
    ·
    7 hours ago

    Space marine 2. You shoot things with guns that don’t feel powerful and you die if you don’t have perfect reaction timing to do executes. I’ve never played a game where the world says “oh you’re amazing and powerful!” but then makes you feel incredibly weak. Also, the timing for executes is not fun. It would be nice if they were bonuses but they are necessary to survive because they replenish your health. The gun gameplay is just shooting. No strategy. Boring. I’m going back to hell drivers 2.

    • MrFinnbean@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      6 hours ago

      I personally loved it the part where i was weak. Its lore accurate and it was like travelling back in time to the olden days.

      It was great nostalgia rush to play a game where you could really die and it was not unusual to need and try same fight multiple times.

      Now days i feel like most games are allmost impossible to loose. I dont want it from all the games, but its nice to have games like that available.

      Helldivers 2 is hard game, but dying a lot is something the game mechanics are build around and you dont loose instantly and when you loose you just fire up a new game, it does not give me the same 2000’s vibe i got from the space marine 2.

      Also the reaction times are not that tight. Even my dad reflexes can manage those.

      • GrayBackgroundMusic@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 hours ago

        You and my buddies say that the reaction times aren’t that tight. I must be doing something wrong then because they’re no different than any other reaction game for me: I miss a majority of the.

  • caut_R@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    ·
    edit-2
    10 hours ago

    Horizon: Zero Dawn. I have yet to finish it but apart from robot dinosaurs, it feels so generically open world… Admitedly, a very pretty-looking open world. Can‘t really get into the story so far either since it takes itself so seriously while I‘m having a hard time not thinking too much about how ridiculous its world is. So apart from sight-seeing, there hasn‘t been much in this game for me thus far.

    Edit: This comment section is a treasure trove of hot takes, so many of my beloved games mentioned making me go „What the fuck…,“ I love it

    • RampantParanoia2365@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 hours ago

      I liked both games, but combat is ruined in the second. Literally just constant spamming of massive AOE attacks. All the nuance of the first is literally nuked from orbit.

    • favoredponcho@lemmy.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 hours ago

      Took me awhile to get into it. I did eventually finish it. My criticism of the game was more that the dungeons aren’t really all that challenging and are mostly just places where the story advances. Not many puzzles or fights. You just do your fighting out in the open world. Also, eventually the fights are easy as you learn how to fight each type. Eventually you just avoid confrontations because they’re just time consuming.

    • ryathal@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      ·
      8 hours ago

      It’s absolutely a generic open world game, bit that’s not necessarily a bad thing. The formula is fun if it’s done well, which I think it is for Horizon Zero Dawn. The combat style is also uncommon and provides a satisfying loop of stealth and bullet time mechanics.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      9 hours ago

      I had a great time with that game with the difficulty turned up a few notches. It really makes you use the tools in your tool belt, plan ahead for weaknesses, and lay traps. Without that stuff, I likely would have found it to be a generic open world, too. The story will always be ridiculous, but even taking itself seriously, there’s a payoff toward the end of the game where taking itself so seriously is still satisfying and makes sense, even with a world filled with absurd robot dinosaurs.

  • MrScottyTay@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    5
    ·
    edit-2
    10 hours ago

    Cyberpunk 2077.

    It’s okay, but it’s a far cry from giving me the feelings of a cyberpunk world in my opinion and I’m a massive fan of blade runner and the like.

    Why am i spending so much time wandering at the street level where everywhere just looks and feels the same. Travelling is so boring.

    And the voice acting of V (I played female) is so overreacted, it’s one of the cringiest performances in gaming, considering it’s meant to be all serious and whatnot.

    • Psythik@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      1 hour ago

      Yeah seriously, V gets so worked up over fucking everything and I just couldn’t give a fuck. Calm the fuck down and take your Xanax, V. She’s stressing me out over nothing.

    • Getitupinyerstuffin'@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      6 hours ago

      Yeah ok im glad to hear someone say that about cyberpunk 2077. Its been only just ok, but I want to like it more, but I don’t so far lol

    • KaChilde@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      3
      ·
      9 hours ago

      Agreed. I have bounced off this game a few times for similar reasons. For a game that is about a cyberpunk future, it felt so much like a gta clone. Having played the ttrpgs, I think I just have a different version of the world in my head, and the games version just feels off.

    • leftzero@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      6
      ·
      edit-2
      9 hours ago

      Why am i spending so much time wandering at the street level where everywhere just looks and feels the same.

      What game are you fucking playing?
      “Looks and feels he same”!?
      What are you even going on about? Every neighborhood, every nook and cranny, looks and feels different and has it’s own personality and story to tell!

      Night City is the real protagonist of the game! I could spend hours upon hours just walking those streets, experiencing the city (and have), and I’m far from the only one…

      And the voice acting of V (I played female) is so overreacted, it’s one of the cringiest performances in gaming

      I’m sorry, what? Cherami Leigh got a well deserved BAFTA nomination for that performance!
      (Lost to Laura Bailey for her work as Abby on The Last of Us Part II.)

      What, were you playing with your eyes closed while listening to something else…?

      • ordnance_qf_17_pounder@reddthat.com
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        2 hours ago

        My problem with Cyberpunk is it feels like all style and no substance. Night City is probably the best looking city I’ve ever seen in a game. The world designers did a phenomenal job with the visuals and atmosphere.

        But it just doesn’t feel like there’s enough to do in the city or ways to interact with it or the NPCs. There should be more buildings you can enter and more activities to do. For me that’s what sets GTA and Red Dead apart from Cyberpunk. They have much more to do when you’re not on missions.

        • MrScottyTay@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          18 minutes ago

          The game is definitely too sparse and spread out. It should’ve taken more inspiration from the likes of yakuza than gta and made a smaller but more dense world to play in where every nook and cranny ACTUALLY meant something rather than giving the illusion of doing so.

        • Nasan@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 hour ago

          This is something that still disappoints me despite all the updates made to add immersion. The street food vendors just kind of hang out and stare at you. That and how every vendor interaction is just popping open their inventory and grabbing things.

          I remember Postal 2 having a really clunky attempt at customer to vendor speech interactions where both were NPCs. Not as cool as a ridable metro system, but still.

          • Atropos@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            32 minutes ago

            They could have at least given us some:

            “What news from the provinces?”

            “I’ve heard others say the same”

            “Be seeing you”

        • leftzero@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          edit-2
          2 hours ago

          To be fair style over substance is one of cyberpunk’s (the style, not specifically the game) main design philosophies…

          But yeah, sure, the game could stand some more fleshing up. Most games could.

          That said, there’s a lot of stories going on in Night City that you won’t get through quests, but are told bit by bit through messages, notes, minor encounters, and environment design… more than in most similar games I’ve played.

          Would it be nice to be able to enter every building, take a job at any random hot dog stand, ignore the quests and, I don’t know, infiltrate Biotechnica and leak all their ugly business to the world…? Sure, but that’s not something V would do (without getting paid), especially once they’re on a timer, the engine probably wouldn’t be able to support, and, most importantly, we’d still be waiting for the game to come out.

      • MrScottyTay@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        edit-2
        9 hours ago

        To me every nook and cranny just looks bland with nothing to do there. Everywhere just had the same sidewalks and railings. There’s no way i could ever navigate that game without waypoints.

        And with the acting the emphasis she puts on certain words in a sentence just don’t match the situation and the others she’s talking to, and it feels like she swaps between extreme emotions on the same dialogue and it’s like tonal whiplash to me. There was no nuance to lay in between, and nothing to unpack for the listener. You know when she’s angry because she has her 110% angry voice on and so on.

        Unless the situation is heightened and dire, it just never fit in my opinion. Her performance fits a stage play more than what’s meant to be an immersive video game in my opinion.

        Jackie’s and Keanu’s voice acting though was stellar.

  • Owl@mander.xyz
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    2
    ·
    edit-2
    8 hours ago

    Expedition 33 has good gameplay. However, the whole game feels like generic Unreal Engine 5 assets taken from a fromsoftware fan’s portfolio were mashed together.

    Also it looks like crap (from a technical standpoint) on steam deck and I can’t change the settings how I like.

    • balance8873@lemmy.myserv.one
      link
      fedilink
      English
      arrow-up
      1
      ·
      4 hours ago

      Oh I think the reverse - it’s a pretty game with a nice story but the gameplay itself made me want to quit the moment I won the main story.

      For those unaware you can basically win by being really really good at Simon says (except you can’t beat Simon that way)

  • yermaw@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    1
    ·
    12 hours ago

    Persona. I didnt play it to the end. Not even sure I past the tutorial. So many text boxes. So much dialogue.

      • Psythik@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        59 minutes ago

        Damn, remind me to never play them, then.

        A good story shouldn’t need to be told through endless dialog boxes, it should be told through gameplay.

  • SlurpingPus@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    1
    ·
    edit-2
    6 hours ago

    I love everything about ‘Disco Elysium’ in isolation. Art style? Gorgeous. Grimy noiry mood, right up my alley. I love isometric RPGs, though it’s been a while since I played any. Writing is great, from what I’ve heard. Novel mechanics, probably beautiful.

    Only, I get into a couple dialogs and realize I need a second computer on the desk, to type up notes. Ain’t no way I’m remembering any of that, especially since I tend to take long breaks in a playthrough. And I just decided in recent years that I need to pay closer attention to stories in games, which I neglected to do back in my youth.

    I’ve put twenty notes into the phone (with swipe-typing, thankfully), and that ended my initial experience.

    • prole@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      1
      ·
      edit-2
      6 hours ago

      What are you making notes of? I never had this urge.

      Also, in case you weren’t aware, Steam has notes built in and it saves them for each individual game

      • SlurpingPus@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 hours ago

        Stuff about the setting that I learn from the characters. Perhaps you have better memory than me.

        Steam has notes built in

        This is great to know. I need to see if Steam accepts my copy of the game, for which I didn’t pay to the company after what they did to the developers.

        • prole@lemmy.blahaj.zone
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          6 hours ago

          You can add any game to Steam and play it through it. Just add the exe as a non steam game.

          You must have a better memory than me

          I wouldn’t be so sure lol… My memory is shit these days.

          The game has some built in “mission” stuff, and I’m sure I probably accidentally went to the same place a couple of times when trying to figure out how to progress, but never felt the need to write anything down. I found that the dialogue itself was usually good enough to remind me of anything important I might need to know for the current conversation

          • SlurpingPus@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            5 hours ago

            It’s just that I made a resolve recently-ish that I need to properly get into stories in games. Unlike back in the day, when I played through ‘Half-Life’ 1 and 2 and gathered pretty much nothing about the plot. ‘Disco Elysium’ seems to be the type of a game where a lot of the story is in the details dropped by the characters, reading materials, etc.

            I’ve been recently replaying the original ‘Deus Ex’, and had Denton crawl around every level for hours, reading each newspaper and poster he comes across. The papers do in fact frame the main story, clarifying the relations between factions and such.

            An extreme case of this is apparently the ‘Elder Scrolls’ universe, with which the community gathered sizeable lore and history that goes several layers deep. I’ve never played the games (perhaps for the best), and only happened upon a tangential discussion about this, but the impression was that they’re deciphering it like ‘Ulysses’.

    • leftzero@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      15
      ·
      9 hours ago

      You’re playing a middle aged detective (though he looks older, or at least more worn down) who just woke up from an alcoholic coma after taking all the drugs, unable to remember anything about himself or the world he lives in, except for the fact that there might have been a woman, which was somehow both the best and the worst, and possibly some trivia about disco.

      I don’t think you’re supposed to be able to remember or understand everything the game throws at you, at least on a first playthrough. That’s what Kim is for.

      Just go with the flow, and remember that in this game failure often leads to more enjoyable outcomes than success.

      • SlurpingPus@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        6 hours ago

        But he’s a professional detective, presumably with the skill to gather information and put it together. Meanwhile I’m a professional scatterbrain who writes down notes for programming projects that take more than a day. It would be unrealistic for me to roleplay as him, especially if I step away from the game for a couple weeks and forget most of the details. If I can code while hungover, he probably can do detective stuff while hungover.

        • leftzero@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          2
          ·
          5 hours ago

          He was a professional detective. You know, before he erased his brain with massive quantities of alcohol and drugs.

          It’s up to you to decide who he is now.

          Raphaël Ambrosius Costeau, reincarnation of Kras Mazov and art cop, is one of the many possibilities where gathering and putting information together would be… secondary, to say the least.

          Just put your points in Drama or Inland Empire, and dull concepts like “reality” will be quite irrelevant for our good detective (much to Kim’s stoic chagrin). 🤷‍♂️

  • Butterpaderp@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    14 hours ago

    Doom dark ages. Just upgraded my computer, and I thought ‘hey, I really liked 2016 and eternal, this’ll be great, and it’s got great reviews’. Nah, the whole game just felt…okay. I might try it again at some point and mess with the difficulty settings, but I felt like I was forcing myself to play it the whole way through.

    • favoredponcho@lemmy.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 hours ago

      I personally didn’t love the atmosphere of this game. Didn’t feel very doom like. The gameplay mechanics are also different, but I got used to them. The game is turning more and more into a rhythm game like DDR or Guitar hero where you need to do the right attack at the right time depending on what enemy you’re dealing with.

    • normalexit@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 hours ago

      I’m grinding through this one now. The graphics are great, and the game does feel like a modern doom, but the fun does seem to be lacking.

      I’ll finish it, but don’t think I’d replay it.

  • binarytobis@lemmy.world
    link
    fedilink
    English
    arrow-up
    27
    arrow-down
    1
    ·
    23 hours ago

    I enjoyed Blue Prince, I’m exactly who it was made for, but it was definitely much worse than people would lead you to believe.

    The game makers had no respect for players’ time. You solve one of the large, run-independent puzzles and it all clicks, then it could take you several hours to playtime to luck into the conditions to actually test your solution. Everything takes longer than it should. It’s obvious that I’m going to toggle security settings every time I’m in the Security Room, why do you make me go through this slow as hell PC every time? It’s not for realism because no PC back then had such fantastical functionality, so why not make the PCs load screens faster? How does the slowness enhance the experience? Why not just put buttons on the wall you can toggle for the security settings, at least? There were times where I figured something out, and rather than spend ten hours trying to actually do the thing, I just looked up that part of a walkthrough to get the next info.

    Really interesting game, but I did some napkin math and I wasted 25 avoidable hours during my playthrough (long unskippable loads and such) that could have been spend completing an entire different game.

    • Domi@lemmy.secnd.me
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 hours ago

      Same. The game is fantastic but the RNG is only cool on paper and falls apart just a few hours into the game. The methods they give you to influence your luck are just not enough to do much at all.

      It’s really frustrating when you are trying to do something but you constantly have to do something else because that’s what the game is giving you.

      I cheated at the end and gave me infinite rerolls for rooms so I could create the layout I needed in that moment. Much better that way.

    • pika@lemmy.today
      link
      fedilink
      English
      arrow-up
      5
      ·
      17 hours ago

      I bought into the review hype, bought the game, then realized about two hours after the Steam refund window expired just how tedious this game felt to play.

      I really wanted to like it, but it stopped being fun and started being so tedious that I uninstalled it.

      • nfreak@lemmy.ml
        link
        fedilink
        English
        arrow-up
        4
        ·
        edit-2
        16 hours ago

        I bought it ages ago but finally decided go give it a go. From the first day I could tell it wasn’t gonna be a game for me. Note-taking is basically mandatory, and it seems so easy just to get fucked out of a run by RNG.

        Narrative seemed interesting but I feel like the whole “ability to decide what room you’re going into” thing should be weaved into the story off the bat.

        Neat concept but not for me, but I think since I’ve owned it for so long I’m outside of the refund window.

    • who@feddit.org
      link
      fedilink
      English
      arrow-up
      13
      arrow-down
      2
      ·
      21 hours ago

      The game makers had no respect for players’ time.

      I don’t know that game, but the importance of respecting the player’s time cannot be overstated.

      I wish more game makers understood this and prioritized it accordingly.

    • jacksilver@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      19 hours ago

      I absolutely agree with you, I got to a point where I had solved the “main” puzzle, but was struggling to complete other puzzles (that I knew the solution to) simply due to room draws.

      I wanted to love the game, but it held itself back on the RNG design. It can be so detrimental to the game that I wouldn’t recommend it to most people.