• leftzero@lemmy.dbzer0.com
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    9 hours ago

    Why am i spending so much time wandering at the street level where everywhere just looks and feels the same.

    What game are you fucking playing?
    “Looks and feels he same”!?
    What are you even going on about? Every neighborhood, every nook and cranny, looks and feels different and has it’s own personality and story to tell!

    Night City is the real protagonist of the game! I could spend hours upon hours just walking those streets, experiencing the city (and have), and I’m far from the only one…

    And the voice acting of V (I played female) is so overreacted, it’s one of the cringiest performances in gaming

    I’m sorry, what? Cherami Leigh got a well deserved BAFTA nomination for that performance!
    (Lost to Laura Bailey for her work as Abby on The Last of Us Part II.)

    What, were you playing with your eyes closed while listening to something else…?

    • ordnance_qf_17_pounder@reddthat.com
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      2 hours ago

      My problem with Cyberpunk is it feels like all style and no substance. Night City is probably the best looking city I’ve ever seen in a game. The world designers did a phenomenal job with the visuals and atmosphere.

      But it just doesn’t feel like there’s enough to do in the city or ways to interact with it or the NPCs. There should be more buildings you can enter and more activities to do. For me that’s what sets GTA and Red Dead apart from Cyberpunk. They have much more to do when you’re not on missions.

      • MrScottyTay@sh.itjust.works
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        18 minutes ago

        The game is definitely too sparse and spread out. It should’ve taken more inspiration from the likes of yakuza than gta and made a smaller but more dense world to play in where every nook and cranny ACTUALLY meant something rather than giving the illusion of doing so.

      • Nasan@sopuli.xyz
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        1 hour ago

        This is something that still disappoints me despite all the updates made to add immersion. The street food vendors just kind of hang out and stare at you. That and how every vendor interaction is just popping open their inventory and grabbing things.

        I remember Postal 2 having a really clunky attempt at customer to vendor speech interactions where both were NPCs. Not as cool as a ridable metro system, but still.

        • Atropos@lemmy.world
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          33 minutes ago

          They could have at least given us some:

          “What news from the provinces?”

          “I’ve heard others say the same”

          “Be seeing you”

      • leftzero@lemmy.dbzer0.com
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        2 hours ago

        To be fair style over substance is one of cyberpunk’s (the style, not specifically the game) main design philosophies…

        But yeah, sure, the game could stand some more fleshing up. Most games could.

        That said, there’s a lot of stories going on in Night City that you won’t get through quests, but are told bit by bit through messages, notes, minor encounters, and environment design… more than in most similar games I’ve played.

        Would it be nice to be able to enter every building, take a job at any random hot dog stand, ignore the quests and, I don’t know, infiltrate Biotechnica and leak all their ugly business to the world…? Sure, but that’s not something V would do (without getting paid), especially once they’re on a timer, the engine probably wouldn’t be able to support, and, most importantly, we’d still be waiting for the game to come out.

    • MrScottyTay@sh.itjust.works
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      9 hours ago

      To me every nook and cranny just looks bland with nothing to do there. Everywhere just had the same sidewalks and railings. There’s no way i could ever navigate that game without waypoints.

      And with the acting the emphasis she puts on certain words in a sentence just don’t match the situation and the others she’s talking to, and it feels like she swaps between extreme emotions on the same dialogue and it’s like tonal whiplash to me. There was no nuance to lay in between, and nothing to unpack for the listener. You know when she’s angry because she has her 110% angry voice on and so on.

      Unless the situation is heightened and dire, it just never fit in my opinion. Her performance fits a stage play more than what’s meant to be an immersive video game in my opinion.

      Jackie’s and Keanu’s voice acting though was stellar.