Standard

  • Vivi Ornitier is banned.
  • Screaming Nemesis is banned.
  • Proft’s Eidetic Memory is banned.

Pioneer

  • Heartfire Hero is banned.

Legacy

  • Entomb is banned.
  • Nadu, Winged Wisdom is banned.

Historic

  • Force of Negation is pre-banned.
  • Frantic Search is pre-banned.
  • Mystical Tutor is pre-banned.
  • Entomb is pre-banned.
  • Dark Depths is pre-banned.

Brawl

  • Strip Mine is banned.
  • Mana Drain is banned.
  • Chrome Mox is banned.
  • Ancient Tomb is banned.

Pauper

  • High Tide is banned.
  • ethanOS@piefed.social
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    24 hours ago

    Well this is going to make me tweak a couple Brawl decks. Mana Drain was fun but is still super imbalanced. was nice to have a way to screw mana ramp over though. Don’t quite understand why Chrome Mox got banned though.

    • Belly_Beanis [he/him]@hexbear.net
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      3 days ago

      The nice thing is that Pauper is dirt-cheap and High Tides are still less than $1 lmao. It cannot be overstated how much they overprinted Fallen Empires.

  • MysticKetchup
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    3 days ago

    Good that Vivi is finally banned but between UB, the rapid fire release schedule and WotC’s repeated mismanagement of the format I still don’t have enough interest to come back to Standard

  • MikeOPMA
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    3 days ago

    Personally, I’m glad Nemesis and Vivi got banned but I don’t think this is even close to enough to get Standard playable again.

    • TehPers@beehaw.org
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      3 days ago

      Standard stopped being playable or interesting to me since after EoE. The UB sets killed my interest entirely.

      • MikeOPMA
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        3 days ago

        I think it has been in a bad spot since Bloomburrow, personally. Never really recovered from the addition of the mice and monstrous rage and by the time the cards were banned, there were too many other dominant things ready to come in and replace it.

        • TehPers@beehaw.org
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          3 days ago

          As a format, I agree. Standard’s power balance got obliterated after Bloomburrow and Duskmourn. Still, I held hope they’d eventually get it back under control, but it’s only gotten worse since then it seems.

    • Belly_Beanis [he/him]@hexbear.net
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      3 days ago

      The format’s power level is still too high so I think you’re right. The only way to fix Standard is to systemically and deliberately lower power levels similar to what was done after Urza’s block and Mirrodin block. R&D has doubled-down on FIRE design, however, with the philosophy of “If a card gets out of hand, we can just ban it.”

      Really wish I could rub their faces in MaRo’s post-Affinity ban article from 20 years ago where he talks about why bans are bad, even when they’re necessary. There’s a reason no one is playing Standard anymore. I suspect WotC is juking their stats to maintain the lie Standard events are firing in order to appease shareholders.

  • Marshezezz@lemmy.blahaj.zone
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    2 days ago

    I don’t play with vivi cos I know how annoying it is to play against but love ffix and it’s so frustrating how hard they botched him cos I was excited to see him. At least now I can stop debating on whether to sell mine or not and just put him on display

  • Belly_Beanis [he/him]@hexbear.net
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    3 days ago

    Sad to see Entomb banned. It’s been a staple of the format for decades, but I’m not sure what else they could do. Was really hoping for a One Ring and Orcish Bowmasters ban so I don’t have to shell out $200 per playset of cards not on the reserve list, so I guess I’m in the reprint waiting room. It would be easier to get ahold of Revised duals and play other decks. Like I could trade $400 for getting both cards or just get a Tropical Island.

    The Nadu ban was obvious. Power levels aside, it has the same problem as Sensei’s Divining Top of slowing games down and causing tournaments logistical issues. What a fuckup of a card.

    What I’m really surprised on is no changes to Timeless. I’ve been enjoying playing decks with 4x Necropotence, 4x Memory Jar, or 4x Strip Mine, but to me it seems these cards should have been restricted from the get-go. I guess the data doesn’t support that, however.

    Strip Mine is likely filling in where Wasteland would be similar to how it functions in '93/'94 format where there’s arguments for and against its restriction. But Jar and Necro? These are self-contained draw engines that will only grow stronger as more cards are added to Arena. All it takes is something like Hymn to Tourach or Snuff Out to really push Necropotence over the edge, for example, and there’s already turn 1 wins available for both.