Andrew

  • Admin @ mtgzone.com, a Magic: the Gathering community
  • More at andrewgioia.com
  • Playing and collecting MTG since Mirage!
  • I ♥️ Legacy Lands, Premodern Parfait Oath, Modern Amulet Titan, and elf tribal

  • 248 Posts
  • 420 Comments
Joined 2 years ago
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Cake day: June 9th, 2023

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  • AndrewMAtoMTGIntroducing Pick-Two Draft: A New Way to Play
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    4 days ago

    I kinda like the 2-picks-per-pack as it can be easier to get into an archetype or cut something off, I have to think this is more related to 8-man pods failing to fire at LGSes though. I don’t have any data but anecdotally it seems like tabletop drafting is down and maybe this is WotC’s attempt to try to fix that? It’s a shame because I’ve always felt the 8 person, 1 booster box, 3 round setup was perfect.

    Funny that the new 30 pack play boxes still don’t work nicely with this format either 😜




  • First and foremost, I’m sorry you’ll be coming around here less :( You’re an amazing contributor and wish you all the best.

    This is an amazing post and I could not sign off any more on everything you’ve written here. I’ve felt similarly for a long time and you’ve articulated the exact same sentiments.

    I have a visceral negative reaction when I look at UB cards or think about playing games with them.

    I just simply do not want to sit across the table from all of these pop culture references or kids shows or even the crazy card frame treatments that aren’t even legible. It’s become a different game entirely and this is really the crux of it for me too.

    Agreed on all of the power creep feelings too. To add on a bit, it has seemed to me that Wizards has undergone an intense campaign to do away with bad topdecks. Every draw needs to “feel good,” and ripping a Llanowar Elf on turn 9 or land after land “doesn’t feel good.” No Bad Topdecks has meant that every card has to be relevant early and late, which is why I think we see Kicker and its variants so much, or DFC lands more and more, or cheap cards with expensive activated abilities, or abilities that can be played after you cast the card, or just straight up two cards jammed into one all the time.

    Thank you for being such a wonderful person and for being here ❤️ I hope you find something better and even more so that we see you around still!







  • AndrewMAtoSpoilers[TDM] Mistrise Village
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    3 months ago

    Yeah this really strengthens the Abuelo’s Awakening/Omniscience combo in Standard. This seems kinda crazy for the cost, Boseiju at least cost life though this does require you’re in blue.




  • AndrewMAtoSpoilers[TDM] Kishla Village
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    3 months ago

    Oh dang I totally misread that! I think I just assumed it tapped for all 3. Yeah significantly worse then, though I do still think it’s playable if you’re in these colors over a forest.



  • AndrewMAtoSpoilers[TDC] Transforming Flourish
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    3 months ago

    If I’m reading Demonstrate here correctly you get to destroy two opposing permanents and an opponent destroys one of yours (or another player’s)? I guess it cleanly deals with permanents but the random cast seems like way too much downside.