I think it’s pretty neat, at least from a commander perspective. Making non-legendary creatures into legendary creatures can add some cool synergies with cards like Ratadrabik of Urborg.
I think it’s pretty neat, at least from a commander perspective. Making non-legendary creatures into legendary creatures can add some cool synergies with cards like Ratadrabik of Urborg.
Overall I think it’s a wonderful way to tie in LoTR with the game mechanics. Outside of that, I think it’s odd to just have cards with abilities that tempt you, and it’s also odd that tempting you doesn’t also always come with life loss or some other negative ability. That’s like the fundamental concept of the entire Lord of the Rings story and I feel like that should have been preserved.
My take on it would be something like:
Draw 1 card and lose 2 life whenever the ring tempts you
as a general mechanic. Such that, drawing a card and losing 2 life happens to whomever gets tempted and whenever they get tempted. That way you could actually lose the game if you get tempted too many times.I think it should be something like this: As the ring tempts you, draw a card and you should choose a creature as ring bearer, else, lose 2 life; On the first turn the ring bearer has shroud and can’t be blocked; the next turn the ring bearer still has those abilitties, but it takes -1/-1 , the next turn it has the ring -2/-2 and so on.
This way the player would have to try get as many “the ring tempts you” to draw cards and to choose another creature or lose that creature as the turns pass.
I like this a lot. Very on point with the lore too.