I am once again brewing slimes against humanity.
I think that smugglers surprise is worth removing a few slimes for (it protect, it mill, and it lets you double dip on aftermath analyst). It’s saved me from a loss against a death touch heavy deck.
Threw some in some hard hitting questions to deal with the amount of rakdos outlaws that can win off creature effects.
Threw in some festering gulches because I don’t have any t1 plays anyways and if I can’t mulligan into an analyst t2 is a wash as well. (This is a problem I’m trying to solve).
Edit: just learned rubblebelt maverick exists. T1 is saved!
Anyone else having fun with it?
Edit 2: think I removed too many slimes. Cloning the deck to experiment with “has removal” vs “has rubblebelt”. I am loathe to remove the horsey and shall only consider that if both variations fail. Tragically, it being a 3 drop to get the mill means that is probably the curve correct version.
I played Pirates in On The Edge and did well, lost to Dinosaurs but then won the next three.
It’s not OTE-legal, but here’s my Slimes deck:
Deck
4 Forest (MKM) 286
6 Island (MKM) 279
2 Boseiju, Who Endures (NEO) 266
1 Otawara, Soaring City (NEO) 271
1 Hedge Maze (MKM) 262
4 Restless Vinestalk (WOE) 261
2 Field of Ruin (THB) 242
4 Consider (MID) 44
4 Otherworldly Gaze (MID) 67
4 Founding the Third Path (DMU) 50
4 Picklock Prankster (WOE) 64
24 Slime Against Humanity (MKM) 177
You’re right that the lack of removal hurts. Sometimes just having huge creatures isn’t enough.
That’s spicy! Thanks for sharing it.