I’ve been playing Magic off and on since the mid-'90s, though some of the “off” periods have been pretty long.

I used to help run Pauper events on MTGO, before Pauper became an officially sanctioned format.

Check out this Magic-related web site I made: https://housedraft.games/

  • 162 Posts
  • 483 Comments
Joined 2 years ago
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Cake day: June 12th, 2023

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  • EvutoMTGHow do I have fun in Commander?
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    2 days ago

    99 cards worth of board wipes

    Well, “Prison” is an established archetype, focused on strategies that make it hard for opponents to assemble a board presence. It’s true that some people won’t find it fun. But if your playgroup is competitive, it might be in line with what they expect.


  • EvutoMTGHow do I have fun in Commander?
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    2 days ago

    It sounds like your friends aren’t jerks, so that’s something. Can ask them more directly for help? If they know what you do and don’t want out of the game, maybe they they’ll be able to recommend a deck that’s more likely to deliver it. One idea, if you have the time for it, is to play some practice games open-handed, where you all talk about why you’re doing what you’re doing.

    Getting the board wiped is normal in Magic and especially in Commander. Try to learn to prepare for it. If you have a couple of blockers and don’t feel like you’re in immediate danger of dying, try keeping some of your cards in hand to rebuild after it happens. (I’m not saying it’s easy to strike the right balance; I’m still not good at it.)

    Honestly, Commander isn’t my favorite format, and I think you’ve correctly identified some of the problems with it. What @ptc075 said earlier about playing the social game is accurate. That’s why I like to recommend “Group Hug”-type decks. Even if you’re not necessarily winning the game, making your resources valuable to other players helps ensure that at least you’re participating in it.



  • EvutoMTGHow do I have fun in Commander?
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    2 days ago

    Unfortunately I don’t think $15 - $20 is reasonable for a Commander deck. I built a couple of Pauper (i.e. only commons) Commander decks recently and even they cost more than that. (And based on your description, a Pauper Commander deck is not going to be viable in your playgroup.) I wrote up a guide to buying a Commander deck recently and my subjective opinion was that $100 is the least you can expect to spend.

    You said you’re borrowing decks from friends. I have some people in my playgroups who don’t own any decks of their own and always borrow someone else’s – nothing wrong with that. But the low-budget approach that I would suggest at this stage is that you try to borrow the same deck every time, and get familiar with it.

    This can be a tough question to answer (and you don’t have to answer it for me at all), but I’d be curious about in what way your friends seem upset when you say you want to concede. There could be a few different things going on there. Maybe you have more options than you realize and they want to help you learn that. Maybe they feel bad about giving you an imbalanced game experience and are going to try to fix it. Maybe they’re jerks who just want a punching bag. What I’d advise you to do would differ in each of those scenarios.

    One thing to keep in mind about Commander is that if your typical game has four players, you are going to lose about 75% of the time even if you’re just as skilled as everyone else. So don’t think of Commander games as being about winning. Instead, focus on doing something cool with your cards, and enjoying the company of your friends.


  • EvuOPtoDigitalMTG Arena Announcements – May 5, 2025
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    9 days ago

    The reprint change is very welcome news that I never would have predicted. I thought it was by design that they were making people buy more cards if they wanted consistent artwork.

    I have an Angels deck with three different printings of Giada that will benefit greatly from the new policy.





  • This is a great question, thanks for asking it. I recently went looking for proxies for the first time and found a number of sellers on both Etsy and eBay. The one I settled on has nice art and typo-free text, but the cards seem to be slightly thinner and lighter than a real Magic card. I don’t know yet whether I’ll be able to tell the difference once they’re sleeved up.

    I didn’t know about the resources others have suggested here and will definitely check them out for next time.


  • What a headache. I mean I guess on the one hand this is a minor victory for people like me who prefer Universes Within cards. But on the other hand, I think Wizards has completely lost touch with how hard it is for the average player to know which cards are legal in which formats. This is only going to make that worse. It also underscores just how much they’ve hamstrung themselves by putting art on their cards that they’re not free to use as they like.












  • EvutoMTGEttiquite question about drafting
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    2 months ago

    I can only speculate about what your opponent might have been thinking, but if she really wanted to play with her friends then she is also free to concede at any time. Since she didn’t, she must have seen some value in staying in the match. To be fair, some people are not suited for the “patient teacher” role and maybe that was the case for her. But there’s only so much management of other people’s feelings you can do. Also… she has basically unlimited time to play casual side games with her friends whenever she isn’t in the middle of a tournament.

    One thing that I, as an introvert, like about sanctioned tournaments is that nobody has to explain or justify why they are there. You are there to play a pre-determined amount of Magic, against algorithmically selected opponents, you will play exactly that much Magic and will stop playing afterwards, and you are entitled to play because you paid your entry fee.




  • EvutoMTGEttiquite question about drafting
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    2 months ago

    The single most important rule in Magic is this one:

    104.3a A player can concede the game at any time. A player who concedes leaves the game immediately. That player loses the game.

    This goes not just for games but also matches and tournaments. If you are having a bad time for any reason, you should never let anybody make you feel like you have to keep playing.

    That said, I’d encourage you to reframe how you think about the situation.

    Like you said, you were probably going to 0-3 anyway due to your inexperience. The primary value you’re going to get at this stage is meeting the regulars and getting your “sea legs” under you so you’ll be better prepared for the next draft. Think of losses as just part of the process.

    I don’t know what the prize structure is at your LGS, but last time I drafted at mine, it was “one pack per win”. I like that structure because each round is just as valuable as the others. Even if you’re 0-2 there’s still hope you can win the next one. In large tournaments, players will often drop once they get two or three losses and it’s no longer possible for them to finish well enough to earn prizes.* But small store events are designed so that everybody gets to play for the whole time. You should also get paired against players with similar records, so by the last round you’ll have an opponent whose deck may be as bad as your own.

    If you know you’re going to “preemptively concede” your matches, then you should actually just tell the TO to drop you. Don’t wait until you and your opponent get to the table only to concede in person. Formally dropping is better because if there are two drops (or there was an odd number of players to begin with), the tournament software will be able to pair up people who actually want to play.

    Assuming there’s an even number of drafters, your early drop does mean that whoever you were going to face doesn’t get to play in that round. That’s a bit of a bummer for them, but if that free win means they get an extra pack, that tends to soften the blow.

    If you do continue playing, feel free to tell your opponents “I’m new and my deck is bad”, or keep that info to yourself, as you prefer. Mostly what you’d get out of saying that is letting them know they might need to play slower or explain their actions more thoroughly. I’ve met a wide variety of Magic players; some of them will gleefully stomp a newbie, and some will be happy to take it slow and let you undo (recent) mistakes. You never know which type you’re up against until you get into the game.

    Rarely will you meet somebody who will actually get salty about how long it’s taking them to beat you. Those people do exist, but they are jerks and you should try not to stress about making them upset. They were always going to get upset no matter what. If you ever feel like somebody’s behavior is really unacceptable, you can call a judge in the moment, or speak to the TO privately later. And remember the Golden Rule that you are free to leave at any time. Some things aren’t worth putting up with just for the chance to win a booster pack.

    IMO it’s poor form for the store to change the format on you at the last minute, but I get that they have to keep all their customers happy. Chaos draft arguably puts everyone on even footing since you can’t really prepare for it and just have to rely on fundamentals, but whether you view that as a good thing or not is a matter of opinion. We’re late in the season right now and people may be burned out on Aetherdrift. In a couple of weeks, Tarkir: Dragonstorm will be out and everybody will be excited to play that. Study up on it and you shouldn’t have to worry about anyone changing the draft format on you for a couple of months.

    Have fun out there!

    * The other side of the coin: never let anyone make you feel like you’re supposed to drop, or owe it to them to drop. You are entitled to play to the bitter end if you so desire. You are never expected to concede to someone, and you should especially not entertain any offers to concede in exchange for a share of prizes or other consideration – that could get you disqualified or sanctioned.


  • EvutoSpoilers[TDM] Scavenger Regent
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    2 months ago

    I guess the two alternate arts are supposed to depict juvenile and adult versions, but it’s weird how similar they are. And they have the same collector number? I don’t pay a lot of attention to those numbers, but is that normal?


  • EvutoSpoilers[TDM] Call the Spirit Dragons
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    2 months ago

    Yeah, if you control five dragons, I like your chances of winning the game with or without this enchantment. But that’s not a complaint. This card has good flavor and I’m sure will be popular even if it’s not entirely necessary.



  • Actually, I have to take back what I said – stun counters don’t work with your plan. Doubling Season only doubles counters on permanents you control.

    But overall you’re getting good advice in this thread. Try to have multiple copies of your best cards, and focus more (but not necessarily exclusively) on prosecuting your own plan, as opposed to accounting for everything your opponent might do.

    Unfortunately, a lot of your best cards are rares – which is often the case in Magic – and it may be expensive to fill your deck with them. But at least use as many as you can, and find placeholders for the rest while you work on building up your collection.

    Since you’re building for Standard, one advantage of having four copies of your cards is that it’ll improve consistency. Sometimes you might find yourself thinking, for example, “I should be able to win next turn as long as I draw a counterspell to answer any removal they might have.” That’ll be a lot more likely to happen if you know you have four, or eight, counterspells in the deck, versus the scattered few in the original list.