In this edition:
- March 15–16 Qualifier Play-Ins
- Alchemy: Aetherdrift Discord Office Hours
- Alchemy: Aetherdrift is Available
- Champion Brawl Decks are Available Until March 18
- Event Schedule
I adapted my old Roaming Throne Merfolk deck for this week’s MWM and it’s been doing well. And it’s helping me make progress on the achievement for playing 250 Merfolk or Sphinxes.
About
Name Alchemy MerfolkDeck
8 Forest
4 Island
4 Willowrush Verge
4 Botanical Sanctum
4 Cavern of Souls
4 Cenote Scout
4 Merfolk Tunnel-Guide
4 Nicanzil, Current Conductor
4 Merfolk Cave-Diver
4 Roaming Throne
1 Prime Speaker Zegana
2 Jadelight Spelunker
4 Glowcap Lantern
2 Herald’s Reveille
3 Into the Flood Maw
4 OverprotectThe most common way you’re looking to win is attacking with an equipped Cave-Diver. Roaming Throne is essential but the other rares are not, so substitute them as needed. Merfolk Tunnel-Guide and Nicanzil make a pretty fun team; it’s almost making me want to play more Alchemy.
The first-land-enters-tapped rule does not seem to have much of an impact on how games play out, and I didn’t take it into consideration during deckbuilding. Guess it might make it less painful to run lands that were going to enter tapped anyway.