Huh. I’m reminded of Roller Coaster Tycoon, which has scenarios where you have to have a certain number of guests in your park at a specific time; and a valid strategy is to get enough people to come into your park, and then delete the path behind them so that they literally can’t get out.
Doing so will cause a decrease in your park rating, When guests are trying to leave but unable to find the exit, it lowers the rating significantly. There’s a reason every guest goal scenario has a park rating requirement as well.
It is effective up to a point. It takes time before the guests realize they’re trapped and kill your rating. You have to time it right. The guest spawn rate calculations include the rating, so a low rating also reduces the number of guests who spawn. Trap the guests too soon and you’ll never get enough.
Trapping guests with no entry signs or removing the route to the exit will ruin your park in time. It can be effective in some specific circumstances but not many.
Entertainers increase guest happiness. Happiness is part of the rating, so entertainers do cause an increase. Most increases are capped, so you can only get so many points for happiness.
Lost guests lowers the rating directly. As I recall the lost guest penalty is uncapped. Blocking the entrance usually results in a park rating of 0 in the fullness of time, regardless of the park.
There are strange manipulations that allow guests to be trapped without the game realizing, which avoids the penalty. But as a normal player there’s no action that overcomes the lost guest penalty.
That’s just trapping them inside. I’d argue peak is making the exit for every ride the entrance to the next ride. They have to pay their way out or stay stuck in line.
If you’re really concerned with people not getting stuck you can have three ride entrances for the single square of path at the exit with different costs. They get ‘choices’ then.
Huh. I’m reminded of Roller Coaster Tycoon, which has scenarios where you have to have a certain number of guests in your park at a specific time; and a valid strategy is to get enough people to come into your park, and then delete the path behind them so that they literally can’t get out.
Doing so will cause a decrease in your park rating, When guests are trying to leave but unable to find the exit, it lowers the rating significantly. There’s a reason every guest goal scenario has a park rating requirement as well.
It is effective up to a point. It takes time before the guests realize they’re trapped and kill your rating. You have to time it right. The guest spawn rate calculations include the rating, so a low rating also reduces the number of guests who spawn. Trap the guests too soon and you’ll never get enough.
Trapping guests with no entry signs or removing the route to the exit will ruin your park in time. It can be effective in some specific circumstances but not many.
True, though I think you might be able to use entertainers to overcome the rating drops long enough? I’m not sure.
No, at least not beyond a certain point.
Entertainers increase guest happiness. Happiness is part of the rating, so entertainers do cause an increase. Most increases are capped, so you can only get so many points for happiness.
Lost guests lowers the rating directly. As I recall the lost guest penalty is uncapped. Blocking the entrance usually results in a park rating of 0 in the fullness of time, regardless of the park.
There are strange manipulations that allow guests to be trapped without the game realizing, which avoids the penalty. But as a normal player there’s no action that overcomes the lost guest penalty.
Are you really playing Roller Coaster Tycoon if you aren’t torturing your guests
Peak American entrpreneurship
That’s just trapping them inside. I’d argue peak is making the exit for every ride the entrance to the next ride. They have to pay their way out or stay stuck in line.
If you’re really concerned with people not getting stuck you can have three ride entrances for the single square of path at the exit with different costs. They get ‘choices’ then.
You got me some nostalgia there… As a kid in the 90s, I learned HTML to make my own Roller Coaster Tycoon website on geocities 😂
Nice. I learned Qbasic to make a Pokedex.