The lead designer of The Elder Scrolls 5: Skyrim has discussed the difference in design philosophy between Bethesda games and Larian’s Baldur’s Gate 3.
Skyrim is a great game… for its time. Todd Howard is the blight on the games industry for putting so many resources toward so many Skyrim remasters/re-releases/money grabs. Even if he outsourced all that work, those are dev houses he could have spent their time helping Bethesda actually fill their huge open worlds and perhaps get the same feeling of “every decision actually matters” that Larion did.
It’s good in some ways. I was disappointed in the removal of attributes and how the equipment stats were kind of simplified and boring. The lack of proper stat scaling, since there’s no stats.
I was also sad to see spellmaking go.
There’s still plenty of good in it, don’t get me wrong.
Skyrim is a great game… for its time. Todd Howard is the blight on the games industry for putting so many resources toward so many Skyrim remasters/re-releases/money grabs. Even if he outsourced all that work, those are dev houses he could have spent their time helping Bethesda actually fill their huge open worlds and perhaps get the same feeling of “every decision actually matters” that Larion did.
It’s good in some ways. I was disappointed in the removal of attributes and how the equipment stats were kind of simplified and boring. The lack of proper stat scaling, since there’s no stats.
I was also sad to see spellmaking go.
There’s still plenty of good in it, don’t get me wrong.
Skyrim is great if you want to be a stealth archer.
Is there any other way to play?
every build is viable. the stealth archer meme seems a bit overdone to me.
No. That’s why it’s the only time Skyrim is a good game.