I enjoy the challenge of difficult platformers. Pseudoregalia was really cool because theres so many different movement options, and difficult puzzles but the wide variety of moves make it more forgiving and give you a lot of choices, theres not just one pixel perfect way to solve something, you can string together several different movetypes in different ways. Combine that with the metroidvania style unlocking of different moves and theres a bunch of different ways you can progress. And by the end you feel like you’re floating around the map, it was a really great experience. I really liked celeste too but honestly 3d platformers are something different.
I like how you described Pseudoregalia, if its platforming is forgiving and the movement puzzles flexible then it must be really fun to play and less frustrating. Personally I don’t really seek out platformers because I’ve never been good at them without “motivation”, but I might try the deer one out next time its on sale.
I enjoy the challenge of difficult platformers. Pseudoregalia was really cool because theres so many different movement options, and difficult puzzles but the wide variety of moves make it more forgiving and give you a lot of choices, theres not just one pixel perfect way to solve something, you can string together several different movetypes in different ways. Combine that with the metroidvania style unlocking of different moves and theres a bunch of different ways you can progress. And by the end you feel like you’re floating around the map, it was a really great experience. I really liked celeste too but honestly 3d platformers are something different.
I like how you described Pseudoregalia, if its platforming is forgiving and the movement puzzles flexible then it must be really fun to play and less frustrating. Personally I don’t really seek out platformers because I’ve never been good at them without “motivation”, but I might try the deer one out next time its on sale.