• ptc075@lemmy.zip
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    10 days ago

    Can someone walk me through why Blood Moon doesn’t turn off Urza’s Saga in this example? I mean, the whole point of Blood Moon is to counter shenanigans like this. I understand it has to do with layer timing, and I’ve heard very similar things about how Harmony doesn’t actually stop creature abilities once you understand layers. But I’m missing the pieces to put this together in my head.

    • Artemis@mstdn.social
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      10 days ago

      @ptc075 @MysticKetchup I believe it’s because Blood Moon only removes copiable abilities, and does not remove effects granted by abilities.
      If, for example, you had a land with an aura that let it tap for extra, a blood moon wouldn’t remove the ability to tap for extra. This is the same. Ch 2 gave it an ability to create constructs. If you copy the land, it doesn’t start off with the ability to make constructs, which is an indicator that Blood Moon wouldn’t remove that ability

      • Artemis@mstdn.social
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        10 days ago

        @ptc075 @MysticKetchup
        305.7. If an effect sets a land’s subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text, its old land types, and any copiable effects affecting that land, and it gains the appropriate mana ability for each new basic land type. Note that this doesn’t remove any abilities that were granted to the land by other effects.

        • Artemis@mstdn.social
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          10 days ago

          @ptc075 @MysticKetchup
          305.7. Setting a land’s subtype doesn’t add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.

    • LovesTha🦒@mtgjudge.social
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      10 days ago

      @ptc075 @MysticKetchup A short (because I don’t have the time for the full answer now) reason: Blood Moon is ‘lose all abilities’ not ‘lose all abilities and cannot gain any abilities’ (Think the cycle of enchantment creatures that do that for a single keyword and give your creatures that keyword)