• A_Random_Idiot@lemmy.world
    link
    fedilink
    English
    arrow-up
    39
    arrow-down
    3
    ·
    6 days ago

    I don’t care.

    Shut up about the game.

    Don’t fucking say a thing about it until its like 6 months from launch.

    Did they learn nothing from last time?!

    • JustAnotherPodunk@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      8
      ·
      6 days ago

      Me here just waiting to also not play the next one.

      It’s just another flavor of starfield but somehow so much more shittier. Make me a game that doesn’t release looking like it’s a beta release. Then I may be interested.

      • pyre@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        edit-2
        6 days ago

        cyberpunk has nothing to do with starfield.

        largely seamless world, fun combat, hand crafted locations, good writing, good story, good and memorable characters, engaging dialogs, multiple ways to finish quests, cool vehicles, and on and on…

        oh and forget forcing the player to fast travel everywhere but traveling around in cyberpunk is actually fun so i pretty much never used it in the game despite having the option.

        and it looks like no one directed any part of starfield, it’s literally the same as oblivion in terms of how every encounter and dialog unfolds, while starfield actually has direction and variety, well acted and performance captured interactive scenes. here’s a good comparison of two similar quests involving a trade with shady people. just compare how the lines are delivered, how dynamic the scenes are, what happens when threats are involved, whether the scenes have any development, what you can see when the boxes are opened, literally everything.

        • Senal@programming.dev
          link
          fedilink
          English
          arrow-up
          2
          ·
          6 days ago

          In fairness is was full jank on release, the initial patches got it to “bethesda jank” where it was fun with the bugs (provided you could actually play it) but still bug ridden.

          It got better over time, until just before the “big patch” came in that fully changed how it all worked skills and mechanics wise (gameplay was mostly the same).

          Honestly i prefer, pre-“big patch” but the fully patched game is considerably smoother and more coherent.

          So, aside from the years of post release development, completely missing features that are never actually coming (looking at you full transit system), it’s actually pretty good.

          An absolutely dogshit way of releasing a game, but if you waited for a few years and bought it on discount , it’s actually a really fun game (provided you like that sort of thing).

          TBC I’m not justifying anything about this process , it was a major fuckup and many other dev houses would have gone under from the weight of how badly they fucked it up, but they had that witcher money, so.

    • ItsGatorSeason@lemm.ee
      link
      fedilink
      English
      arrow-up
      13
      arrow-down
      1
      ·
      7 days ago

      Most likely not since it will be made in Unreal Engine 5, though since everyone at CDProjektRed is working on Witcher 4, Unreal Engine 6 might be out and what the games made with. There were many reasons why CP2077 was broken as it was at launch, but one of the main reasons was due to using their own game engine and a ton of effort trying to support last Gen consoles.

        • pm_me_anime_thighs@lemmynsfw.com
          link
          fedilink
          English
          arrow-up
          6
          arrow-down
          1
          ·
          7 days ago

          The worst i hear is its games tend to be kinda unoptimized, but how much of that is the devs not being given enough time to optimize the game before release and how much is just the engine being bad idk. I used UE4 a lot and it was pretty smooth sailing for the most part, but maybe 5 got worse in some aspects.

          • CheeseNoodle@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            6 days ago

            TLDR: UE5 can be optimized but Unreal also turned it into a bit of a tech demo which can be counter productive at times.

          • Eyck_of_denesle@lemmy.zip
            link
            fedilink
            English
            arrow-up
            1
            ·
            6 days ago

            Thanks for your input. I find UE4 very optimized on my low end machine. UE5 is a no go tho. Not it’s fault in my case, I need to upgrade.

    • Grimtuck@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      8
      ·
      edit-2
      7 days ago

      If it wasn’t as broken as it was, it might not have ended up as good as it did.

      • ☂️-@lemmy.ml
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        2
        ·
        edit-2
        6 days ago

        its not as good as they implied it would be tbh. its a nice story, with ok gameplay and not much else.

        oh ill concede the world and ambiance is quite awesome though. they used good graphics in their favour pretty well at least.

        • Grimtuck@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 days ago

          I really enjoyed it and didn’t experience any bugs as I waited for it to be sorted. It was also one of the rare games that held my attention long enough to finish, so that’s probably why I think highly of it. Love that I’m being downvoted! I’ll know not to bother contributing my opinion next time.

      • NotMyOldRedditName@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        arrow-down
        2
        ·
        7 days ago

        I think if it was really late stage capitalism they wouldn’t have fixed it nearly as good as they did and just called it a day.

        • haui@lemmy.giftedmc.com
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          3
          ·
          7 days ago

          Thats a fallacy. You’re essentially saying because one company was able to fix their shit, the systemic problem isnt real. Thats not the case. Look at the broader picture. Companies are consolidating, building massive conglomerates and the market is hostile towards its customers.

          • NotMyOldRedditName@lemmy.world
            link
            fedilink
            English
            arrow-up
            4
            ·
            edit-2
            6 days ago

            No the systemic problem is real, but I don’t think this one independent company has succumbed fully to it yet. If they had, they wouldn’t have fixed it as well as they did.

            • haui@lemmy.giftedmc.com
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              1
              ·
              6 days ago

              Thats what I’m saying too. The reason they released it in the state they did was market pressure and most likely bad decisions in an abusive capitalist system. Thats the reason why I said it initially.

        • ☂️-@lemmy.ml
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          6 days ago

          one thing that dissapointed me very much, is them adding a lot of the features and fixes they implied would be there in the base game in a paid expansion. cp2077 is definetly the last AAA i ever paid for.

  • dustyData@lemmy.world
    link
    fedilink
    English
    arrow-up
    22
    arrow-down
    8
    ·
    7 days ago

    And so the endless cycle of the borderline CD projekt games continues. Everything is hyped beyond realistic expectations a decade before launch, the masses whipped in anticipation. The game developers are kneecapped by suits making technical changes and demands they don’t understand. The game is launched after sorely felt apologies for delays, as a messy distasteful buggy disaster. Then the devs get to finish the game during thn next five unars after sorely felt apologies for the buggy mess at launch. 5 more years later the game is hailed as a creative masterpiece, despite being held by bubblegum and paperclips under the hood and still being a subpar experience. Then CDPR announces a new game, and the cycle repeats.

    We didn’t learn anything from “Bethesda’s magic”. What a mismanaged company.

    • PresidentCamacho@lemm.ee
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      7 days ago

      Endless cycle? Wasn’t everything you described just cyberpunk? Did I miss something about their previous title releases?

      • dustyData@lemmy.world
        link
        fedilink
        English
        arrow-up
        12
        arrow-down
        5
        ·
        edit-2
        7 days ago

        Yes, you did. The last step of the cycle is that everyone forgets that this already happened before. The witcher, then the witcher 2, then witcher 3, then cyberpunk. Each was such a mess at launch that the press at the time thought the games would flop. Each time devs, not suits, pulled the games out of PR hell after the fact.

        People forget that the console port of the first witcher game nearly bankrupted them.

        Just look at this thread people are talking like cyberpunk was always a perfect masterpiece since launch and negative comments are being buried in down votes.

        • Raab@lemmy.world
          link
          fedilink
          English
          arrow-up
          10
          arrow-down
          1
          ·
          7 days ago

          The difference between CDPR and Bethesda is CDPR games always end up being all time greats though. That’s why I don’t get influenced by the hype, and keep faith in them as developers, as well as their move to unreal engine

          • dustyData@lemmy.world
            link
            fedilink
            English
            arrow-up
            7
            arrow-down
            5
            ·
            edit-2
            7 days ago

            Bethesda’s games are also celebrated as all time greats.

            Games are good, eventually, in spite of the mismanagement, not because of it. At one point they will run out of magic, just like Bethesda did. For said magic is just a ton of good writing and developers putting up with crunch.

            • SpicyToaster420@sopuli.xyz
              link
              fedilink
              English
              arrow-up
              4
              ·
              6 days ago

              Bethesda delivers just good enough for the modding community to pick up the rest and fix their shit. Unofficial patches, Oscuro’s Oblivion Overhaul, and all that.

              CDPR fixes their own shit.

              Both end up with solid games for patientgamers but damn you gotta be really patient.

            • Raab@lemmy.world
              link
              fedilink
              English
              arrow-up
              7
              arrow-down
              2
              ·
              6 days ago

              Agree to disagree on that, I haven’t played a Bethesda game I’ve considered “good” since Morrowind personally, and on the other hand Cyberpunk is top tier for me.

        • RampantParanoia2365@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          ·
          6 days ago

          I played Witcher 3 a few months after it released, and it was nearly bug free, and certainly lived up to most expectations. It had a massive world, every inch of which was crammed with fleshed out interesting stories and characters with character. It was a breathtaking experience from the start, and if it had a few things to work out in the initial weeks, I can understand that.

  • BmeBenji@lemm.ee
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    1
    ·
    7 days ago

    Developed in UE5, I’m assuming? That’d be an unfortunate probability. CP2077 was the best looking game and the most immersive game I’ve ever played

    • GunValkyrie@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      7 days ago

      It is. But if you read interviews and watch the podcasts where they talk about it they seemed pretty confident they could make it look just as good. I’m skeptical but hopeful.

  • cholesterol@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    6 days ago

    Just looking up what ‘preproduction’ actually means : They are in the planning stages, but they haven’t started ‘making’ the game yet. Cyberpunk (1) development took four years.

  • brucethemoose@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    2
    ·
    edit-2
    5 days ago

    Spicy take: I hope they dump 2077’s engine and go Unreal.

    I recently followed this guide to try and set up “optimized” path tracing (no raster lighting, with everything raytraced) in 2077, and on my lowly RTX 3090 it runs like cold molasses. Not a chance. Raster + RT reflections is all I can manage, and it looks… good.

    Meanwhile, I’ve also been playing Satisfactory (an Unreal Engine game from a comparatively microscopic studio), and holy moly. Unreal Engine’s dynamic lighting looks scary good. Like, I get light bounces and reflections and everything, and it runs at like quadruple the FPS in hilariously complex areas, again, with a fraction of the dev effort.

    Cryengine in KCD2 is rather sick as well, though probably less tuned for urban landscapes.

    …So why don’t they save a few years and many millions, and just go with one of those instead of poorly reinventing the wheel?

    • GunValkyrie@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      5 days ago

      I have good news for you. The first information released on the sequel was that it’s being built in unreal.

      • brucethemoose@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        edit-2
        5 days ago

        That’s what I get for not clicking through!

        Good! I can see a ton of gamers complaining about this endlessly, but switching to anything but in-house is a great move IMO.

  • Blackmist@feddit.uk
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    5
    ·
    7 days ago

    I hope that if this game is open world then the story at least matches it, unlike the first one.

    There were just so many pointless distractions, and hardly any of them lead to anything interesting.