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Joined 2年前
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Cake day: 2023年10月6日

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  • Hey, if I’ve offended you, I do apologize for that, it truly wasn’t my goal. But I do strongly disagree (which is allowed).

    And I think it’s pretty obvious that microtransactions could never, ever, possibly be more lucrative for Valve than selling games. It’s just a numbers thing. I mean, dlc can sometimes make more money than game sales for some titles, that’s a fact. But Valve has what, a dozen games that they could potentially sell dlc for? That’s a pretty hard limit. Whereas they also make money on every title sold in the store, and there are currently over 10,000 titles available from the steam store. That’s just like, a lot more than a dozen…





  • That’s a good post, and you’re right about nearly all of it. I’m with you all the way until your conclusion.

    Without the experience of building and sustaining an underwater base, we die on Mars, if we can even get there in the first place.

    A few things, first, there’s no doubt that we could have gotten there in the 60s we had the technology then, and we still do. But that’s obviously not the hard part.

    Second, no part of a sustained base in space requires a base underwater, they’re a mostly different set of challenges. Honestly, I expect time will tell on this one (and pretty soon), the US and China are both racing to put a base on the moon, nobody to my knowledge, is planning a deep sea base.

    And it’s quite understood that the moon is a stepping stone, if you can find water there, that’s the essential material needed to sustain life. But it’s also exactly what you need to produce rocket fuel. If you create a spacecraft capable of getting to the moon, refuelling there would allow you to get to anywhere else in the solar system. So while an underwater base could teach some of these lessons, I expect that In practice, a moon base will teach us how to live everywhere else in space. Because not only is that closer to the goal, it’s what we’re actively doing.
















  • Given that AI trainers are training on YouTube videos too, that sounds like Anubis isn’t going to impose meaningful costs on them.

    Well, does it work?

    You don’t need to guess about it, you can simply look at traffic records and see how much it changes after installing Anubis. If it works for now, great. Like all things like this, it’s a cat and mouse game.

    Also, the way your computer interprets a YouTube video and the way a scraper interprets a YouTube video may well be different. But in general, for a browser, streaming and decoding video is a relatively heavy and high bandwidth operation. Video is much higher bandwidth and has much higher CPU processing requirements than audio, which likewise is heavier and higher higher bandwidth than text. As a result, video and text barely compare, they’re totally different orders of magnitude in bandwidth and processing needs. So does an AI scraper have to do all that decoding? I actually have no idea, but there definitely could be shortcuts, ways to just avoid it. For instance, they may only care about the audio, or perhaps the transcripts are good enough for them.