• AdolfSchmitler@lemmy.world
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    10 hours ago

    Rule 0 was supposed to cover this. I know the power levels my playgroup typically play with because we talk about it before literally every game. Idk how big a problem this really was (vocal minority?) but it just seems like WotC wanted to make commander their own so here we are.

    • meant2live218@lemmy.world
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      3 hours ago

      Rule 0 still exists. This is meant to help give a quick distinction for playing in “untrusted groups” where you don’t know what other people consider a “7.” You can state clearly that by the brackets, your deck is considered a 3, but also mention that it plays out more powerfully, like a 4.

      For most players, this is a pretty helpful guide:

      • 1 is for your jank and meme decks. It’s not designed to be strong, it’s just to do something funny.
      • 2 is for precon level decks. Not awful, but definitely not optimized. A number of budget decks and pet decks may fit in here.
      • 3 is for your good decks, but with the caveat that they’re not full of the salt-inducing “game changers” or Mass Land Destruction or 2-card combos that go off turn 2.
      • 4 is for your best non-CEDH decks. Push it as far as you want, understanding that other people at the table likely did the same
      • 5 is for CEDH. If you don’t know what that is, you’re not playing a 5, just a powerful 4.

      I know that most of my decks are 2s, or a 3 with 1-2 Game Changers. None that would really be 4s, but sometimes I can play them at a 4-level table and still luck out into a win.