“The Set Booster and Draft Booster are being combined into a new type of booster we’re calling the Play Booster.”

  • AndrewMA
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    68 months ago

    Wow was not expecting such a major change to card distribution! Here’s an overview of the new booster contents:

    • @prodigalsorcerer@lemmy.ca
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      48 months ago

      It’s actually not a huge change. Four common slots from the current draft booster are turning into three slots:

      • 87.5% common/12.5% list
      • Wildcard - Literally anything, including just another normal common from the main set
      • Foil - Usually common, but same foil rarity distribution as far as I can tell

      So for draft, not much is changing in the average pack.

      • Ech
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        8 months ago

        Considering about 33% of a set is rares, yeah, it is a big change. Looking at draft, that’s a 96% chance to open one more rare, and 83% chance to open two. If my math is right, that’s 13 more rares in a pod on average. (Don’t math while waking up) The correct figure would be ~16 extra rares per pod.

        • @prodigalsorcerer@lemmy.ca
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          8 months ago

          I think it’s just 8 extra rares/mythics per pod.

          Assuming all the special guests are r/m, The List slot has 3.12% chance of being a rare.

          About 1/7 (14.3%) foils is r/m.

          We don’t know the distribution of rarity in the wildcard slot, but I’ll use the same distribution as the foils for a reasonable estimate.

          That makes (3.12+14.3+14.3 ~=) 32 extra rares per 100 packs, or just under 8 per 24 packs.

          • Ech
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            48 months ago

            Regarding the specific chances, considering they detailed the odds for the List spot but not the wildcards, I think it’s more reasonable to assume chances are equal to the percentage of rares in a given set, which can vary dramatically, but I believe it’s usually about 33%.

            As for the math, I definitely went about it wrong (I was using 1-pn for some reason, and I also did that wrong somehow). The right result would be closer to 16 rares per pod.

            • @prodigalsorcerer@lemmy.ca
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              48 months ago

              I think it’s more reasonable to assume chances are equal to the percentage of rares in a given set, which can vary dramatically, but I believe it’s usually about 33%.

              Why would they not adjust for rarity in this slot? They do it in all the other slots - it seems like a big leap to think that any specific common that can appear in this slot is equally as likely as any specific mythic.

            • @prodigalsorcerer@lemmy.ca
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              8 months ago

              Sorry for the double post, but I thought you might be interested to see this.

              MaRo has posted the odds. So looks like 8.88 packs per draft will have 2 rares, 0.96 packs per draft will have 3 rares, and <0.24 packs per draft will have 4 rares, for resulting in roughly (8.88 + 0.96*2 + 0.24*3 =) 11.52 extra rares per draft.

              • Ech
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                8 months ago

                All good! Thanks for sharing. Ultimately still too much variation, imo.