Everybody Lives - 1W
Instant (Rare)
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can’t lose life this turn and players can’t lose the game or win the game this turn.

  • MikeA
    link
    fedilink
    English
    arrow-up
    4
    ·
    1 year ago

    If players can’t lose life, does that also mean they can’t life for spells or abilities?

    • AndrewOPMA
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      Yeah I believe so, this is the relevant rule:

      119.8. If an effect says that a player can’t lose life, that player can’t make an exchange such that the player’s life total would become lower; in that case, the exchange won’t happen. Similarly, if an effect redistributes life totals, a player can’t receive a new life total such that the player’s life total would become lower. In addition, a cost that involves having that player pay life can’t be paid.

      (Emphasis added)