Hi folks. I have recently introduced a couple of friends to MTG. I’ve played the game for quite a while on and off (started in 2013) and have also played a bit competitively at times (Modern and limited). I’ve been out of the game for a couple of years and recently got back into it.

I would love to hear from your experiences with introducing new players to the game these days (the product lineup is quite different nowadays) and which formats you have tried in a group with a wide skill and experience gap.

I took one of them to the LTR prerelease and we had a good time. Afterwards we played pack wars with our prize packs and played our sealed decks against each other. We ended upgrading our sealed decks with cards from the packs and also make some extra 40-card decks with our extra LTR cards from the seald pool + prize packs.

We have since played some more with these LTR 40-card decks and it’s been a lot of fun. These are the decks we used to introduce another friend to the game yesterday. We have discussed keeping this 40-card LTR format alive and I am consider buying some LTR jumpstart packs as a housewarming gift to the second friend who doesn’t have any cards of their own (yet).

I am very cautious about imposing financial pressure on my friends and I try to not spend too much money on cardboard myself. Therefore, no matter what format we end up with, it should obviously be a budget friendly one. I like that the 40-card LTR format is very accessible (at least right now), but I know that it is ultimately a short-lived phenomenon that will become stale and inaccessible once the products leave the shelves. Another downside to going heavily in on LTR as a set is that it doesn’t naturally transition to a financially viable 60-card format since most of the cards are only legal in Modern. Opting for current standard sets instead could be a gateway towards Pioneer.

Is then commander the natural next step? I suspect we will get there eventually no matter what, but I also think it’s a bit of a big initial hurdle to get a full 100-card deck if you don’t really want to spend much money on the game.

I am definitely pro-proxying and have been working on some proxy printing techniques and toying with the idea of handing out “booster packs” of commander staple proxies during our game nights to give everyone access to good cards.

I have also been toying with the idea of making an LTR cube/collection of cards to use for wizard’s tower, fat stack, cube draft, premade decks or homemade jumpstart packs which would save everyone else money, but I am wary that my friends will miss out on the glorious experience of acquiring new cards and putting them in your deck which admittedly is quite fun.

I’ve also considered pauper as it has some event support at my LGS and I’ve wanted to play it for some time, but I think the main thing holding me back is the fact that it depends a lot on online research and buying old singles from the internet. New players will feel bummed that they don’t get to play the new shiny cards from their booster packs and might be daunted by the vast card pool in Pauper.

Perhaps 60-card kitchen table magic could work fine, as well? In that case I would have to figure out some deck retrictions for myself, since my Modern decks would obviously be too strong.

The proxy angle is also something that boggles my mind. I haven’t really done much proxying before but I kinda feel that it’s not super fun to just grab top tier decks online and proxying them outright. I’m a big believed in the adage “limitation breeds creativity” and the creativity of deck building is such a huge part of the game, I think.

Obviously I’m not going to make a unilateral decision about formats, but I have the most experience and existing card resources so I have a big say in things by choosing which things I want to introduce or suggest to the others.

Just for reference, my LGS also sometimes does French duel Commander, Premodern, Oathbreaker or Highlander casual tournaments. Oathbreaker does seem kinda fun, I guess?

  • BrageOP
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    31 year ago

    I definitely agree with your reasoning about commander. It can become so tedious. The problem with Cube is that the draft portion can take ages, as well, and players who don’t know all the cards can feel exhausted after the draft and have low motivation for building a deck and playing.

    I guess I really appreciate 60-card magic for its simplicity, in a way. Your deck has a game plan that you can fairly consistently pull off, the number of different cards is lower and it’s all in all a tighter gameplay loop that still offers plenty of complexity. The huge disadvantage is that it is extremely hard to have a balanced and fair metagame on a budget in nearly any 60-card format. The second someone starts buying singles or netdecking the arms race begins and many casual players will be left in the dust.

    • @ScreaminOctopus@sh.itjust.works
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      11 year ago

      If you build the cube you could start one with fewer, more basic cards, then add more mechanics as they get more familiar with the game. I definitely understand worrying about how long deck drafting takes, but it’s definitely a big part of the fun for me personally. My girlfriend plays much more casually than I do and she likes draft a lot more since she doesn’t have to spend time outside of playing with friends doing deck construction + the power level is lower.