In this edition:
- Aetherdrift Quick Draft Begins Tomorrow
- Alchemy: Aetherdrift Previews Begin
- Racers to the Starting Line! Arena Open: Aetherdrift Is This Weekend
- New Brawl Decks in the MTG Arena Store Tomorrow
- Arena Direct: Duskmourn: House of Horror Draft Coming March 7–10
- ICYMI: Behind the Scenes of Achievements
- MagicCon: Chicago Recap
- Event Schedule
This article is missing the Midweek Magic event for this week, but according to the main Midweek Magic article, it’s Standard Pauper. When they announced it a month ago, I began furiously crafting decks for it. Here are fifteen. They are of course untested… if one turns out to be bad, move on to the next.
As you may have guessed, I plan to spend a couple of evenings this week playing a great deal of Standard Pauper. Would love to see decks that others have come up with.
Orzhov Poison
I looked at all the options for poison/proliferate decks and decided that this color combination seemed most likely to succeed, but you may feel differently.
4 Crawling Chorus
4 Whisper of the Dross
4 Anoint with Affliction
4 Blightbelly Rat
4 Pestilent Syphoner
4 Flensing Raptor
4 Infectious Inquiry
4 Vraska’s Fall
4 Charge of the Mites
4 Scoured Barrens
4 Neglected Manor
7 Plains
9 Swamp
Proliferating Slime
Make big oozes, then make them bigger.
7 Forest
2 Island
4 Lush Oasis
4 Thornwood Falls
3 Hidden Grotto
4 Thirsting Roots
4 Llanowar Elves
3 Experimental Augury
4 Mesmerizing Dose
2 Vivisurgeon’s Insight
23 Slime Against Humanity
Dimir Control
A classic build of counterspells, removal, card draw, and a few finishers.
4 Phantom Interference
3 Anoint with Affliction
3 Tribute to Urborg
3 Think Twice
4 Quick Study
4 Spin Out
4 Twist Reality
4 Out of Air
4 Tolarian Terror
2 Daggermaw Megalodon
4 Dismal Backwater
4 Murky Sewer
1 Tocasia’s Dig Site
11 Island
5 Swamp
Orzhov Enchantments
I think I’m trying to do too much here; will probably fine-tune the deck after getting some experience with it.
4 Fear of Lost Teeth
2 Slumbering Keepguard
4 Fear of Surveillance
4 Balemurk Leech
4 Savior of the Sleeping
2 Fear of the Dark
4 Dead Weight
2 Lightwheel Enhancements
4 Rowan’s Grim Search
1 Mystical Tether
4 Trapped in the Screen
2 Grand Entryway // Elegant Rotunda
4 Forlorn Flats
4 Scoured Barrens
7 Plains
8 Swamp
Hare Apparent
I’m actually kind of worried that 20 Plains 40 Hare might be a legitimate deck in a format with no sweepers to speak of.
Could use On the Job or Rabbit Response here but Family Reunion is half the price and who knows if we’ll ever hit four mana.
4 The Fair Basilica
4 Hidden Courtyard
12 Plains
36 Hare Apparent
4 Family Reunion
Hare Apparent but greedier
Trying to see if it’s possible to play more rabbits by playing fewer rabbits.
4 Forlorn Flats
4 Scoured Barrens
13 Plains
1 Swamp
4 Eaten Alive
4 Corrupted Conviction
4 Fanatical Offering
26 Hare Apparent
Izzet Spells
The Tectonic Hazards are anti-rabbit tech.
4 Opt
4 Sleight of Hand
3 Wrenn’s Resolve
3 Think Twice
1 Shore Up
3 Tectonic Hazard
4 Burst Lightning
2 Into the Roil
2 Ichor Synthesizer
4 Firebrand Archer
4 Kindlespark Duo
4 Unruly Catapult
4 Eroded Canyon
4 Swiftwater Cliffs
7 Island
7 Mountain
Mono-Black Descend
Echo of Dusk and Deep Goblin Skulltaker are our primary payoffs here.
3 Ichor Drinker
4 Dead Weight
4 Desperate Bloodseeker
4 Echo of Dusk
2 Bonebind Orator
4 Unseal the Necropolis
2 Another Chance
4 Deep Goblin Skulltaker
2 Crow of Dark Tidings
4 Screaming Phantom
4 Overwhelming Remorse
2 The Dross Pits
2 Hidden Necropolis
19 Swamp
Mono-Black Deathtouchers
Attack every turn and make your opponent afraid to block. The one Island is so you can sometimes transform Aetherblade Agent without paying life.
4 Engine Rat
4 Aetherblade Agent
4 Goring Warplow
4 Cackling Slasher
4 Scream Puff
4 Not Dead After All
4 Undying Malice
4 Bladed Battle-Fan
4 Risky Shortcut
19 Swamp
4 Escape Tunnel
1 Island
Scrollshift Ramp
Rust Goliath is the biggest creature in the format, so let’s just play that.
4 Llanowar Elves
4 Three Tree Rootweaver
4 Helpful Hunter
3 Cosmic Hunger
2 Fierce Empath
3 Springbloom Druid
4 Scrollshift
2 Boulderbranch Golem
2 Emerge from the Cocoon
2 Runaway Boulder
2 Soaring Sandwing
2 Nurturing Bristleback
4 Rust Goliath
4 Blossoming Sands
4 Creosote Heath
1 Conduit Pylons
4 Plains
9 Forest
A Thousand Cuts
Trying to set up a board state where we can sit back and let Consuming Sepulcher or Shattered Yard take the wheel.
4 Burst Lightning
4 Feed the Swarm
4 Grab the Prize
2 Witch’s Mark
4 Tithing Blade
4 Magmakin Artillerist
4 Glassworks // Shattered Yard
2 Ray of Ruin
2 Thunderhead Gunner
4 Seismic Monstrosaur
4 Night Market
2 Avishkar Raceway
4 Jagged Barrens
11 Mountain
5 Swamp
Azorius Artifacts
In the late game, use Envoy of Okinec Ahau to reliably animate Eye of Malcator.
3 Scrap Compactor
3 Surgical Skullbomb
4 Combat Courier
4 Guidelight Optimizer
4 Mandible Justiciar
4 Aetherjacket
4 Envoy of Okinec Ahau
4 Eye of Malcator
2 Magnifying Glass
4 Gearseeker Serpent
4 Lonely Arroyo
4 Tranquil Cove
8 Plains
8 Island
Izzet Artifacts
Goal: attach equipment to evasive creatures.
4 Gingerbrute
4 Malcator’s Watcher
4 Oaken Siren
4 Aetherjacket
2 Granite Witness
3 Gearseeker Serpent
4 Beamtown Beatstick
4 Idol of the Deep King
3 Machine Over Matter
4 Explosive Derailment
4 Swiftwater Cliffs
4 Eroded Canyon
9 Island
7 Mountain
Dimir Threshold
Mind Drill Assailant seems like it ought to be pretty powerful here.
4 Desperate Bloodseeker
4 Thought Shucker
2 Daggerfang Duo
4 Nightwhorl Hermit
4 Ravenous Gigamole
4 Mind Drill Assailant
4 Dross Skullbomb
4 Song of Stupefaction
4 Inverted Iceberg
2 Think Twice
4 Escape Tunnel
3 Hidden Grotto
1 Tocasia’s Dig Site
8 Island
8 Swamp
+2/+0
Make several creatures. Give them +2/+0.
2 Seasoned Consultant
4 Dog Walker
4 Dragon Fodder
4 Ral’s Reinforcements
4 Ratcatcher Trainee
3 Head of the Homestead
1 Mirran Banesplitter
3 Burst Lightning
2 Lightning Strike
4 Goblin Surprise
3 Gnawing Crescendo
2 Charge of the Mites
4 Abraded Bluffs
4 Raucous Carnival
8 Plains
8 Mountain
Looks like someone else shared this concern, because both Hare and Slime Against Humanity are banned. I’m a little disappointed but it’s probably for the best. Sorry, I guess I only have twelve decks for you.
A little post-mortem on this event.
Move “Scrollshift Ramp” up a couple of notches, and my list of decks above is actually roughly in order of how good they were. “A Thousand Cuts” was the most frustrating – it usually didn’t win, but it felt tantalizingly close to being viable. Also, when it did win, it was often with Thunderhead Gunner attacks, which isn’t really in the spirit I was aiming for. Dropping the self-discard theme in favor of more removal/control effects might be the right direction.
The metagame, by which I mean archetypes that I faced more than a couple of times, included:
The first two were the most popular; have a plan for them if you’re brewing for this format.
I’m not sure Slime Against Humanity needed to be banned. I suspect it is too slow for the metagame. Though it might have been an outsized presence anyway by virtue of being so easy to build.
I enjoyed Standard Pauper and I wish I could play it regularly. But I can’t remember if it’s ever even been an MWM event before. Our chances of seeing it again soon are probably low.