I really think the issue I have with Vehicles is that they can be crewed at instant speed. That holds up every single turn and step of the game for that action. I would have preferred crew being a sorcery speed action. Something you can only do on your turn makes more sense to me and it solves that problem.
I think that’s okay tho, but you could also have the Vehicle stay a creature until the following turn. Like you crew it on your turn, and it stays a creature until your next turn.
I really think the issue I have with Vehicles is that they can be crewed at instant speed. That holds up every single turn and step of the game for that action. I would have preferred crew being a sorcery speed action. Something you can only do on your turn makes more sense to me and it solves that problem.
That would eliminate being able to block with vehicles though. I think limiting it to the combat step would at least reduce the amount it occurs
I think that’s okay tho, but you could also have the Vehicle stay a creature until the following turn. Like you crew it on your turn, and it stays a creature until your next turn.
@mike @MysticKetchup That would also reduce their fringe upsides of being immune to sorcery speed removal when they are exclusively used to attack.
Probably a net boon, but it would have been counter intuitive, most effects wear off this turn, not at the start of your next turn.