Something that has been on my mind for quite some time, and that I would consider learning to mod just to make it happen would be discretizing the potion and enchantment system. By that I mean that instead of having the ability of making potions that restore 50 health, 51, 52, etc., depending on how high your alchemy, you would only have discrete values, eg. 25, 50, 75, 100, 125…, or whatever you choose, and you jump from one to the next instead of going through all the intermediate integer values.
That would avoid a lot of inventory clutter that you get from making potions and leveling alchemy in the process. I remember I’ve seen a mod that does this once, but it didn’t seem very active and updated.
I use mtgcardbuilder. It’s a bit complicated to use but the cards look great.
I designed this card a long time ago, before the printing of Murktide Regent, and then I thought 3 mana was a decent minimum to have a reanimation effect plus a 4/4 body. Honestly, to mimic Murktide I would just make a copy of it in black that cares about creature cards being exiled from the graveyard rather than instants and sorceries.
Assuming this is intended to be an artifact creature, I think it would probably be too broken for modern, legacy and pauper (and any format with good artifact support really) as is. If it were printed in standard I’d expect it to cost 2U, comparing it to [[Cloudkin Seer]], but if you really want to push it, 1U might be a safer, but still incredibly powerful choice.
That’s a cool and clean design. I agree with Mike that this could cost less mana, being a conditional cantrip and needed heavy deckbuilding requirements to do anything more than that. 1 or 2 mana seem reasonable as is. Maybe it could be at 2 or 3 mana if it just drew the card with no conditions asked.
Hey. I swear at some point I’m just going to print a proxy version of Lurrus that simply doesn’t have companion, because people sometimes seem so fixated on making it work as a companion while giving up on other powerhouses and high-end cards for their deck hahaha. I personally would have included many of your 3+ cmc cards in the deck.
I drafted your jund cube, and went for a classic Rakdos Aristocrats. I tried to build a color restricted cube once, but I generally got the same problem as my first test draft of your cube, which was that i just picked fixing and good cards in each color and made a 3-color soup of good cards midrange. After I tried to focus on a specific archetype, I also got so many playables that I had to seriously think what to include and what to cut to make the deck.
I mostly dislike it for requiring outside game pieces to function, making it overly complicated, all for trying to fit the lore into the mechanics too hard. Similar to the problem I have with dungeons and initiative.
I mean, that’s kind of expected of abilities that would only benefit their target by themselves, without politicking or other synergies you can’t get benefits from them. What would you want them to do, give you a benefit if you targeted your opponent/opponent’s permanents/cards with them? The only problem with that is that Kenrith has too many abilities to fully write this effects down. I guess it could only do that part where you benefit an opponent for a benefit to you too, but that would be a significantly different design.
There’s [[Generous Patron]] and [[Willbreaker]], which are great payoffs for targetting your opponents creatures with the green ability. The blue ability is also used as an infinite mana sink to mill your opponents out.
Stitcher’s Supplier is also such a great card in commander. I’ve had tons of golgari or BGx graveyard decks using it and its buddy [[Satyr Wayfinder]].
I drafted this UW tempo deck. I started picking some good white cards, but then I found Stormchaser Drake and decided to build around it. I may have ended up too threat-light, specially at the 2 cmc spot, but I also got some other powerful 3 and 4 drops, and a decent top end.
It’s kind of a pity that the draft got complicated, because the deck was looking very nice. I’d not try to go into 3 colors without any fixing for white. I’d go so far as to include Jubilant Skybonder, Tibalt, and the hypothetical Young Pyro into the deck just to avoid white altogether. Even if you went with that splash, having so many white sources would certainly be detrimental.
Do you have any cube to draft?
Makes me kinda sad to see green so absent from this challenges. I’d love to get back to play green-based creature combo decks like Devoted Druid, but they’ve been hit so hard with the release of Fury, and even they use Solitudes and SFM now which are super expensive for my wallet.
Definitely pauper. There are some staples that are expensive, like Snuff Out and Spellstutter Sprite, but you can build plenty of meta decks and brews without them. It’s also very fun, I definitely recommend it. Otherwise, you can always try to proxy decks from other more expensive formats like legacy and modern. They are also fun to play imo.
This looks fantastic. I’m kinda new in the fediverse, but I really hope this gets off if reddit doesn’t back off their API policies.
For now, I have a suggestion, which would be creating a community for cube, and a question, which is: When I try to create a post, there’s a text box with URL before it, and I’m just puzzled for what should I put there and what purpose it serves. Thanks.
There were a couple of cards that I submitted to the custom cards subreddit that were later printed almost exactly like I posted them. I mostly remember Foundation Breaker (mine was 2GG cost and 3/2) and Damn (mine was 1BB // 3WW for the costs)