Ashiok will also be the only PW card in WOE.

*Also also, apparently one PW per set will be the norm going forward!

  • Kra
    link
    fedilink
    English
    arrow-up
    6
    ·
    edit-2
    1 year ago

    I actually like that they tone down on Planeswalkers. Once there were five, one in every color, then they printed one million and I don’t even know most anymore. Also they printed like 20 different versions of some, so if I say I play Ajani, you have no idea what card I am playing because there are 25 with similar effects.

    Also I like this Planeswalkers, really love the synergy it has. Only thing I dislike is the combination of tokens and counters.

    • Sandra@idiomdrottning.org
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      One planeswalker is really fun to play against and to play with. It’s fun on either side of the board and brings a lot of decisions. But facing a whole board full of superfriends is oppressive.

      • Ech@lemm.eeOP
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        This change really only fixes that problem in limited where it wasn’t a significant issue anyways, and standard in 2 years I guess, but there’ll still be 9-12 PWs to stuff into a deck for anyone that wants to do that. For every other format, unless they systematically banned most Planeswalkers, the cows are out of the barn, there.

          • Ech@lemm.eeOP
            link
            fedilink
            English
            arrow-up
            2
            ·
            1 year ago

            Hah, yeah. It’s gonna take a bit to get used to that.

    • meant2live218@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      I think I’m happy with 1-3 planeswalkers per set. Honestly, it would be neat if we got a few more local, one-off Planeswalkers that come from the planes we’re visiting. Lately it’s just been a lot of the same old crew.

      Planeswalkers are fun, because they can accrue a lot of value but are vulnerable to damage and attacks. They are typically must-answer bombs because they can accrue value turn after turn, and they often help support a deck archetype/synergy. As long as there are enough answers in the format for them, I think they’re fine.