I went 2-1-0 with blue delver in a tournament in one of my city’s bar. We were 22 players, which was a bigger tournout than expected, and a nice surprise 🥳 Decklist is here.
ROUND 1 : mono white hare apparent, 2-1 My oppo was playing a brew, 20 hares 20 lands and an assortement of blink spells, mass pump spells, thraben charms and Leonardos. The one loss was from the match where I could not counter the first rabbit, which means I could not stop the deck from snowballing. Also I got my delver mana tithe’d on turn 1, and it hurt 🥲
ROUND 2 : blue white familiar, 2-0 Oppo was playing the foil version of the deck, and it seems like it was too slow against my deck. I got two flipped delvers with dispel backup on turn 3 in the second round, and that was enough pressure to just play counterspells until I won.
ROUND 3 : mono red madness, 1-2 This one was against a friend that I introduced to the game a few years ago, we were both 2-0, the stakes could not have been higher 😁 I lost the pre side match, then won the second one, and lost the third. I think my mistake was blasting the wrong spell, on turn 4 I had a serpent on board, oppo had only two lands, I blasted their plotted highway robbery to keep them from finding a third land, but then they blasted my serpent and I could not find any other threat 😵 I probably sideboarded wrong too, the mystics I brought in felt too slow for the matchup.
It was a great night, I am glad that there is an active pauper community in my city 🥳


The cards I’ve cut from normal monoU terror also unconditionally discard snakes - mental notes randomly destroy bits of your deck you don’t see. So given that only x4 card do that now, the only difference with original must be speed at which you can fill the GY with spells.
That’s why I’ve put x4 hard removal and I would put more if I could as Flux being a sorcery gives less chance for reactive gameplay. But it’s not like blue have more valid sorcery/instant removals. Auras - yes. So counterspells is the next best.