Just went on a 14-0 run into mythic with this sweet #alchemy Wrenn the Realmbreaker deck on #mtgarena.
I haven’t found a single matchup that has felt hard and post board this deck feels unbeatable against most decks.
The flex slots are the 1 ofs and the weakest card is likely the Tyvar, but I have not drawn that card enough to really have an opinion about it. The synergy between the Wrenn -2 and Virtue of Persistence/Porcine Portent is huge. Being able to downtick on your 3 mana planeswalker and be able to dig 3 cards deep for removal is absolutely insane. It has won me several games with being able to find removal for a Sheoldred when my Clock was about to tick to 12. Additionally being able to power up your creature lands with the +1 is absolutely insane. Not many decks are running planeswalker removal especially mainboard that a turn 3 Wrenn (which admittedly with the mana base is sometimes hard to power out) can be absolutely unbeatable.
Congrats on the run! That must have felt awesome.
I really like the synergies in this, particularly the downtick to get the adventure permanents as removal spells. Are there not enough spells like this for other formats/is this particularly good in Alchemy because of Portent etc? I’ve never played the format but would love to try something like this in Standard or Explorer if possible.
Thanks! I would say the main thing that makes this deck work in Alchemy and not Standard is partially the meta game. WBx is currently very strong in Alchemy with Portent, Reprieve, Juggernaut Peddler and the Three Blind Mice/Dollmaker combo. Additionally not a lot of decks are playing planeswalker removal. This deck lines up against that meta game very well because your threats are just so efficient and you have a lot of answers for common cards in the format. So you’re frequently trading up on mana and either staying even on cards or trading up on cards as well.
The 2nd thing that holds the deck together is Delighted Halfling. Since it’s a LotR card it’s not available in Standard. Being able to power out a turn 2 Wrenn frequently ends the game on the spot. Well not really on the spot, but they end up falling so far behind that the game might as well end at that point.
That makes a lot of sense, especially with Halfling I forgot that was outside of Standard. Thanks for the detail!