• squaresinger@lemmy.world
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    3 days ago

    Only if you send them to work somewhere else and have them give you their pay.

    If you are their “employer” you can make much more than 2sp per day from them.

    A good capitalist can make 10x or even 100x of what they pay their employees off their work.

    • punkibas@lemmy.zip
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      3 days ago

      Also, they work 24/7. Even if they worked for someone else, they’d do at least double or triple shifts, depending if they’re 12h or 8h, netting far more than 2sp.

      • Archpawn@lemmy.world
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        2 days ago

        Do they? In 3.5, undead didn’t need to sleep, but 5e doesn’t seem to have rules for that.

        Even if you’re making 85.2 gp a day, that’s a pittance for a level 20 wizard.

    • Archpawn@lemmy.world
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      2 days ago

      You have to be a really good capitalist. If anyone could do that, they’d bid up the price of employees until the companies can barely turn a profit. And at that point, the skeletons barely help.

        • Archpawn@lemmy.world
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          1 day ago

          If you can make ten times the employee’s pay, then human employees vs skeletons is just a question of 10% of your income. But high-level necromancers are going to be more expensive than just paying commoners.

          • squaresinger@lemmy.world
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            1 day ago

            Maybe skeletons can have some benefit over a regular human employee. For example, you don’t have to worry about workplace safety. If they get crushed, well, just summon another tomorrow. There’s no risk of them unionising or revolting. They will not abandon you for an employer who does care whether they live or not. You can use them to do all the gross and dangerous stuff where you’d actually have to pay humans more to do it. They don’t slack off, they don’t need breaks, they don’t need sleep.

            I think it would be possible to capitalize on that.

            • Archpawn@lemmy.world
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              1 day ago

              Poor. … A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and disease. People at this lifestyle level tend to be unskilled laborers, costermongers, peddlers, thieves, mercenaries, and other disreputable types.

              Mercenaries are a pretty unsafe job, and they can still only afford 2 sp a day, so I don’t think workplace safety factors in much.