You have to be a really good capitalist. If anyone could do that, they’d bid up the price of employees until the companies can barely turn a profit. And at that point, the skeletons barely help.
If you can make ten times the employee’s pay, then human employees vs skeletons is just a question of 10% of your income. But high-level necromancers are going to be more expensive than just paying commoners.
Maybe skeletons can have some benefit over a regular human employee. For example, you don’t have to worry about workplace safety. If they get crushed, well, just summon another tomorrow. There’s no risk of them unionising or revolting. They will not abandon you for an employer who does care whether they live or not. You can use them to do all the gross and dangerous stuff where you’d actually have to pay humans more to do it. They don’t slack off, they don’t need breaks, they don’t need sleep.
I think it would be possible to capitalize on that.
Poor. … A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and disease. People at this lifestyle level tend to be unskilled laborers, costermongers, peddlers, thieves, mercenaries, and other disreputable types.
Mercenaries are a pretty unsafe job, and they can still only afford 2 sp a day, so I don’t think workplace safety factors in much.
You have to be a really good capitalist. If anyone could do that, they’d bid up the price of employees until the companies can barely turn a profit. And at that point, the skeletons barely help.
Depends on how many high-level necromancers are there who can provide skelettons.
If you can make ten times the employee’s pay, then human employees vs skeletons is just a question of 10% of your income. But high-level necromancers are going to be more expensive than just paying commoners.
Maybe skeletons can have some benefit over a regular human employee. For example, you don’t have to worry about workplace safety. If they get crushed, well, just summon another tomorrow. There’s no risk of them unionising or revolting. They will not abandon you for an employer who does care whether they live or not. You can use them to do all the gross and dangerous stuff where you’d actually have to pay humans more to do it. They don’t slack off, they don’t need breaks, they don’t need sleep.
I think it would be possible to capitalize on that.
Mercenaries are a pretty unsafe job, and they can still only afford 2 sp a day, so I don’t think workplace safety factors in much.