Starting characters are usually from the same clan so have familial bonds and a shared history.
Obviously, you can add mysterious traveller PCs later, but having the majority of the party know each other and be interconnected makes for an easy start.
Our baked in reason to work together was that the wizard pays well for the jobs that we did, and the wizard was just crazy enough to do things like: tell kings to “fuck off, and get her likeness correct on the wanted posters before she razes your castle to the ground.” And get away with it. It was entertaining to see what she could get away with
PCs who have a baked-in reason to WORK TOGETHER? The fuckin dream right there
Try Runequest!
Starting characters are usually from the same clan so have familial bonds and a shared history.
Obviously, you can add mysterious traveller PCs later, but having the majority of the party know each other and be interconnected makes for an easy start.
Oh thats cool, ill look into it. Im all for that kinda thing, its one reason I love the funnels in DCC/MCC so much.
Our baked in reason to work together was that the wizard pays well for the jobs that we did, and the wizard was just crazy enough to do things like: tell kings to “fuck off, and get her likeness correct on the wanted posters before she razes your castle to the ground.” And get away with it. It was entertaining to see what she could get away with