Starting characters are usually from the same clan so have familial bonds and a shared history.
Obviously, you can add mysterious traveller PCs later, but having the majority of the party know each other and be interconnected makes for an easy start.
Try Runequest!
Starting characters are usually from the same clan so have familial bonds and a shared history.
Obviously, you can add mysterious traveller PCs later, but having the majority of the party know each other and be interconnected makes for an easy start.
Oh thats cool, ill look into it. Im all for that kinda thing, its one reason I love the funnels in DCC/MCC so much.