Combat damage is random and it’s still dramatic and exciting knowing everyone’s health. I think hiding death saves is better than hiding health though. Because in reality everyone would act super urgently seeing a friend collapse. When I’m DMing I explicitly say when things are bloodied (less than ½) and double bloodied (less than ¼) in addition to qualitative explanations.
I think there are numbers worth hiding, I just don’t think character health is one. Like I think stealth rolls should be hidden. You shouldn’t have an idea that you’re not hiding well.
Like I think stealth rolls should be hidden. You shouldn’t have an idea that you’re not hiding well.
I don’t have the players actually make the stealth roll until something opposes it. They’re doing the best they can. Here comes the guard. Roll, please.
Combat damage is random and it’s still dramatic and exciting knowing everyone’s health. I think hiding death saves is better than hiding health though. Because in reality everyone would act super urgently seeing a friend collapse. When I’m DMing I explicitly say when things are bloodied (less than ½) and double bloodied (less than ¼) in addition to qualitative explanations.
I think there are numbers worth hiding, I just don’t think character health is one. Like I think stealth rolls should be hidden. You shouldn’t have an idea that you’re not hiding well.
I don’t have the players actually make the stealth roll until something opposes it. They’re doing the best they can. Here comes the guard. Roll, please.
That’s how I did it when I DMed. On the off chance they need to make a check and I don’t want to alert them I just use passive or roll for them.