cross-posted from: https://atomicpoet.org/objects/3d9c9c3e-14e9-446f-9d5c-83af4227bbfc
Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation.
You play as Estelle Bright, a stubborn but big-hearted teen, and her adopted brother Joshua, calm and secretive, as they work as junior agents of the Bracer Guild—mercenaries who handle everything from lost pets to bandit raids.
What begins as simple small-town jobs in the idyllic kingdom of Liberl slowly peels back into a slow-burn political thriller about coups, ancient technology, and rival nations circling like sharks. The genius of Trails in the Sky is how it ties everyday people and personal stories into that larger web of conspiracies, making the upheaval feel like it’s your neighbours and your home on the line.
Some history is in order. The two most influential JRPG developers are Square Enix and Nihon Falcom. Square Enix gave us Dragon Quest and Final Fantasy. Nihon Falcom gave us Dragon Slayer and Ys. Square pushed the turn-based JRPG. Falcom’s big innovation was the action JRPG.
Dragon Slayer in particular was groundbreaking—without it, there’s no Zelda, no Hydlide, no Neutopia. It was the template for action RPGs to follow, and it was so successful it spawned spin-offs. One of them was The Legend of Heroes. That series was so successful it spun off again into Trails in the Sky. And yes—Trails itself kept spinning into more games, until it became a saga of its own.
So why haven’t you heard of it? Because Falcom wasn’t console-first like Square. Their heyday was the PC-88 and PC-98—computers that never came west. When Japan switched to Windows, so did Falcom. Trails in the Sky first arrived on Windows in 2004—but only in Japan. A PSP port followed in 2006. Still Japan only. North America finally got it in 2011… on PSP. By then, nobody here was playing PSP anymore.
It wasn’t until 2014 that the Windows version—better than the PSP one—was localized and released on Steam and GOG. It took more than a decade for Westerners to notice. But once they did, they realised this wasn’t just another RPG—this was a landmark.
The comparison to Final Fantasy VII is apt. Trails in the Sky is Falcom’s premiere JRPG. It cemented their reputation for long-form storytelling and kicked off a serialized epic that continues today. And if you think there are a lot of Final Fantasy games, Trails makes it look modest.
The difference is in the type impact each had. Final Fantasy VII was an atomic bomb. Trails in the Sky was a hurricane—starting as a whisper, then building into a storm. Westerners know the sequels like Trails of Cold Steel and Trails from Zero, but how many ever went back to the original?
Now they can. Trails in the Sky 1st Chapter is a re-imagining of that first game. And “re-imagining” is exactly the right word. Same story, not a simple remake.
What’s new? A lot. The original was purely turn-based. This version lets you switch on the fly between the classic grid system and a new real-time action mode. Combat feels fluid and layered, and Falcom themselves estimate about 80 hours to clear—double the original’s runtime—thanks to extra quests and expanded exploration.
The graphics are completely redone. The old game was 2.5D isometric sprites—think Diablo with anime characters. The new one is full 3D, third-person, HDR-enabled, yet still faithful. Rolent, the first town, looks like you remember, just rebuilt in polygons.
Sound has levelled up. Fully animated cutscenes. Professional actors in both Japanese and English. Steam even lists French, German, and Spanish text, though only English and Japanese get full voice tracks. Most importantly, Falcom’s iconic music is intact—because unlike too many remakes, they didn’t dare mess with perfection.
Controls are flexible. The devs push gamepads, but keyboard and mouse works beautifully. Xbox and PlayStation controllers are supported natively, and thanks to Steam Input, just about anything—Logitech, 8BitDo, you name it—will work.
Steam officially says Windows-only and lists Deck support as “unknown.” But previews already note it runs smooth on Deck, looks gorgeous on OLED screens, and will almost certainly get the “Verified” badge. I tested it myself on Linux—it’s flawless.
Specs are reasonable: Ryzen 5 1600, 8GB RAM, GTX 1050, and 33GB storage will net you 60fps at 1080p.
The price is steep—C$77.99. Steam also launched it with a pile of optional DLC: costumes, boosters, items. Normally I’d balk at paying that much. But this is Trails in the Sky 1st Chapter—rebuilt so a new generation can see why it’s legendary. And if that’s still too much, the 2014 version is cheap: C$21.99 on Steam, or just C$11.00 on GOG.
Reception so far is glowing. Steam already shows a 96% positive rating across 233 reviews. Players love the balance of modern upgrades with old-school heart.
Either way—whether you buy today’s re-imagining or grab the older version—you owe it to yourself to play Trails in the Sky. Because if you care about JRPGs, even a little, this is the one you don’t skip.
https://store.steampowered.com/app/3375780/Trails_in_the_Sky_1st_Chapter/
@videogames@piefed.social
I saw this on Steam but the “1st Chapter” subtitle is a red flag. Is this a remake of a complete game or a partial release like the FFVII remakes?
Edit: Although the above concern has been addressed, this $60 game now has $75 worth of DLC just a day after release. I think this may be a patient gamer situation.
The original was part of a trilogy, this is a remake of that same first game in the trilogy.
I’d say it’s more accurate that it’s part of a “duology”. Die-hard fans insist on playing the 3rd game to absorb Deep Lore, but it’s not a part of the satisfying bookended arc starting from the first game. You don’t even play as the same main character. Frankly, I’m not sure if they’re going to remaster it.
Theories say the second game will release in a year, but game dev schedules tend to go wild. I wouldn’t blame anyone for waiting until then, since it is a big cliffhanger. It’s well written, doesn’t feel cheesy, and feels like an “ending”, but sucks to be left there wondering.
Sky 3rd is simply the third game in this continuous series. It’s not a “die-hard fan” thing. It’s the third work, just as much the third season of a TV series or a third novel in a novel series is. Whether or not it’s a good work is a matter of taste. But whether it’s a necessary part of it is not up for debate.
It wraps up the first arc of a major throughline in the series and starts many more.
Ahem, erm, technically, hah…there’s also a manga that connects the events after SC! Bet that makes you feel silly, being wrong and all. /s
Whether it’s necessary is not a matter of what the Lord and Savior Mr. Falcom says. It’s purely down to whether players will enjoy playing it. They also make Ys, and the same rule applies there. Honestly, if it was “necessary” to play Sky 3rd in order to enjoy Zero/Azure, I probably wouldn’t recommend any of the three. This even extends to my favorite series, Ace Attorney; part of what makes them great is that you can technically enjoy any of them in any order.
To prevent sounding too negative, 3rd does refine the combat formulas a bit, and adds some cool characters and moves. For me, that wasn’t enough to justify it. Mainly, I don’t want people with limited time worrying they “must” play 3rd to avoid getting snubbed by key unexplained details. Some people that enjoy that kind of extensive lore, or read every codex entry, may love it, but that’s definitely NOT what everyone plays for.
Again, Sky 3rd is the third game in a continuous series. This is not Ys, which is an entirely different narrative format following a hero in stories specifically designed to be standalone. Ys isn’t even told in chronological order. Ys can absolutely be played in any order without losing anything (other than the second game, which is a direct sequel of the first).
You didn’t make it to the Cold Steel games, so you don’t know what I’m talking about here. Most of Sky 3rd’s throughlines continued in Cold Steel, not the Crossbell games (they even continue into the Daybreak arc). Falcom pivoted during Sky’s development; they initially weren’t going to do games in Crossbell.
Trails is Mass Effect writ large. It’s Game of Thrones. It’s Harry Potter. Yes, one can jump into those properties at any point, but they will be lost at some point–if not immediately–or otherwise missing context critical to their enjoyment of the property. That’s basic fictional media literacy. It’s just highly unusual in video games, so people assume it’s like other series. It’s not. It’s closer to long-running manga, television or novels.
Thank you, that’s what I was trying to figure out. I’m guessing that the worst case scenario is that I can play the originals if they don’t remake the sequels. I think I’ll pick this up. I could use a good story-based single player game.
I think they’ve already announced that they’re remaking SC (Second Chapter). As the other commenter said, it’s more of a duology so I dunno if they’ll remake the third.
Yeah the reason for the naming is that the original games were Trails in the Sky FC (First Chapter) and SC (Second Chapter) because it was supposed to be one game. And the scope of the story got so huge that it would never have been reasonable to release it as just a single game. FC was a 40-60 hour game while SC was 60-80 hours.
The 20 hour gap on each is really how much a player dug in because nearly every single NPC has their own story going on in the sidelines and some people (myself included) actually end up following them all at every story transition. They reoccur throughout this game and later games too, so the attention to detail to keep an these things happening is fairly incredible.
To further answer your original question though, FC really does need SC to get a satisfying end, but FC is a beloved entry anyhow from all the world building it provides.
The series is currently 12 games and will be 13 soon. That’s 4 major story arcs that all connect, get referenced, have some reappearing characters and talk of those past events, etc. In comparison to more well known JRPG series, it’s not like Final Fantasy or Dragon Quest because this is not an anthology series.
Thank you for succinctly explaining why Trails in the Sky is such an artistic achievement.
Remake. But also, more like a reimagining because it plays differently.
I explain all this in my review.
I was trying to figure out whether it was a complete experience on its own. @missingno@fedia.io clarified that it’s a remake of the first game in a trilogy. I was concerned it was being released episodically and I’ve been burned on incomplete episodic releases too many times.
Falcom seems to be doing okay, but if they suddenly go bankrupt, you could just play the original SC on Steam to finish the story.
Not sure if my review comes off too text-heavy, but I aim to cover this game in detail.
I dig into its history—because this isn’t just any JRPG. Its pedigree stretches back to 1984 on the PC-88.
Sorta. It’s so loosely connected to the Dragon Slayer and contains almost no reference back to anyone before Trails actually started in 2004. Yes, I know, these are the origins, but saying “it’s not just any JRPG” makes it sound like the preceding series would be relevant to Trails too. I would say that the only games that you’ll ever see meaningful references to would be the Gagharv trilogy, but even then, not canon to Trails.
I think the more impressive thing is that Falcom has been making RPGs since before “JRPG” was a used term. Before Dragon Warrior/Dragon Quest and Final Fantasy ever took the stage.
Either way, loving the remake, it’s truly one of the most faithful remakes of any games I’ve ever seen, regardless of genre. It’s insane that at a glance I recognize literally every area compared to the original.
No, Trails is not canon with Dragon Slayer. More like that’s its lineage. Which is pretty damn cool.
The game it’s a remake of was a very full experience. The original and its sequel were know as FC (first chapter) and SC, I think mostly in retrospect.
Vague spoilers for the story arc
While the original Trails in the Sky was very complete experience, it does end on a cliffhanger that sets up directly for the sequel. I have no idea if the remake is the same, but I’d expect so.