- cross-posted to:
- virtualreality@lemmy.world
- cross-posted to:
- virtualreality@lemmy.world
- It’s still pretty buggy from all reports, but maybe a sign that Deckard is actually coming. - My experience is that WiVRn is the best option at the moment since async reprojection properly works (unlike ALVR) but there is less compatibility because you have to rely on xrizer/opencomposite to play OpenVR games, which is most of them. xrizer is rapidly improving however, and already supports many more games than it did even 6 months ago. - I’ve been out of the VR scene for a while so I don’t know nothin’ about nothin’, but I love the name “WiVRn.” 
 
- I am so disgusted with Meta that both my headsets are collecting dust. - Any guides to hack them to never talk to home again? - Or better still replace the OS? - I block it’s MAC at the router to prevent internet access but I still allow it on the LAN for ALVR. The ALVR client can be side loaded so no need to let the Quest online. - Hopefully it’s not spoofing a different MAC to be sneaky though. I’ll have to check my router logs. - That is a nice solution. Thank you, I dont know why I wasnt thinking about that. 
 
- Is it possible to block the DNS or does that stop the functionality? 
 
- This logo looks like a break pad. 
- Thank god, i’ve been waiting for this for so long 🥹 
- I tested briefly and it did work, although it’s far from great. I haven’t tried any proper games yet though, but the first/smallest game I installed to test was VRChat and it didn’t detect my controllers. I haven’t tried troubleshooting at all yet, though it’s nice to see progress. 



