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Runtime Break start
4h 16m 1h 50m

Episode 64: Reunited

So, Team Wildemount: After being one half of Bells Hells, cast and scattered troop over to the continent of Wildemount, re-engaging with a member of Chetney’s past, Deanna and her companion, FRIDA, discovering about some of the strange changes in the world and the surrounding ways that magic seems to function, both new and old because of the Apogee Solstice and the recent events. → You managed to go past and succeed across some challenges.
You traveled from the city of Uthodurn to the ruined and cursed township of Molaesmyr in the center of the Savalirwood, absconded with information from the past of Ludinus Da’leth himself and survived and some of you got freaky.
But after some rest and a newly acquired staff, you chose to teleport yourselves back to Jrusar, and with your two new companions in tow.
Upon rolling your d100 for the teleportation, you rolled extremely low. As the spell flickers and you all feel your physical selves suddenly begin to vibrate with arcane energy and then are pulled out of this realm into a strange, interdimensional, in-between space.A liminal era and are immediately struck with a series of waves of damaging psychic force energies (blasts) blasting through you.
In the midst of the screaming echoing chamber that is the…

“Fuck it, I’m going to go ahead and I’m changing the lights for this…”
because you guys are now caught, stuck between this space. This is full-on like Doctor Strange being knocked through all the dimensions.You all are being pulled in so many different arcane tumultuous maelstroms at once. Each blast, as you are all being pulled apart and then pulled back together again with no direct connection to the Exandria destination that you had intended to. You do sense that the arcana is shifting away from the grasp of Imogen.
Eventually that staticky, continuous cavalcade of damaging magical energy begins to subside and you feel yourselves finally pull through as you all (thuds) land in a space, the staticky vibrations across your body begin to dissipate.


Previous Episode “A Haunted Past”

  • thisisdee@lemmy.worldM
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    1 year ago

    I love Prism’s one-sided best-friendship with Orym. Especially with Laudna and Ashton being jealous. And Fearne too, quietly sitting in the corner looking at Orym.

    I hope the guests come back. The way they left, they made it easy to rejoin the group, but I think 10-person table is a bit too much. I loved the chaotic energy but I think a couple people were having a hard time.

    • Anomander@kbin.social
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      1 year ago

      The fact that Orym was so quiet and “oh ok” matter of fact about it, while Prism was throwing her soul at him - and Laudna/Ashton were all upset at not getting picked was just … gold. Fearne’s irritation that anyone was trying to claim her best friend was the absolute icing on that moment.

      The way they left, they made it easy to rejoin the group, but I think 10-person table is a bit too much. I loved the chaotic energy but I think a couple people were having a hard time.

      Definitely. I would love to see another episode down the road that embraces that chaos as the gimmick intended and just tries to cope, but it made for very challenging viewing and it did feel like quieter folks at the table were getting swamped - Christian, Ash, and Tal all seemed like they were both drowned out and struggling to keep up with the several different conversations going on at any given moment.

      Like IMO it’d be a riot to watch matt juggle a ten-player combat at some point, but I don’t think it would be nearly as much fun to have that happen during a significant main-plot episode. Make it a one-shot or a sidequest.