It has some ups and downs for me. It’s premised on speed and momentum and crazy loops. The first zone of the first game does a lot to establish that. It then promptly throws it all away in the second zone with a water level that puts in stops everywhere.
Second game figured out the formula.
To reopen the 16-bit playground wars, looking back at the merits of just the games, I’m surprised this was ever considered competition for Super Mario World. Sonic is fine, but Mario World is a masterpiece of design.
Sonic.
I’ve been trying to like them when they were published, but no. It’s not really much fun.
It has some ups and downs for me. It’s premised on speed and momentum and crazy loops. The first zone of the first game does a lot to establish that. It then promptly throws it all away in the second zone with a water level that puts in stops everywhere.
Second game figured out the formula.
To reopen the 16-bit playground wars, looking back at the merits of just the games, I’m surprised this was ever considered competition for Super Mario World. Sonic is fine, but Mario World is a masterpiece of design.
Most platformers do!