What are your wackiest ideas for a “universal” controller layout that would appeal to the fans of the Xbox, Nintendo, and PS layouts? You certainly can’t pick one of the three, that would be lazy and frankly unfair for the other two layouts. It’s got to be something that everyone agrees on, something different!

I’ve got a few ideas: NSEW (the cardinal directions), RGBA (colours, also transparent button could be cool…), or maybe CMYK (printer ink colours for ease of printing)

What are your ideas for the universal controller layout?

    • tourist@lemmy.world
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      1 month ago

      Introduce ‘Ω’ button

      placed in the center of the dpad

      wipes and restarts connected device on press

      touch sensitive

  • Tier 1 Build-A-Bear 🧸@lemmy.world
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    1 month ago

    I always thought the colors were dumb. Imo this is what the color scheme should be:

    A/Circle=Green=Accept=Go

    X=Red=Cancel=Stop

    B=Blue

    Y=Yellow

    Put them wherever you want lol and I guess square feels blue and triangle feels yellow (kinda looks like an upside down y and a y has 3 points). It also satisfies the original intent for ps buttons without being confusing since x and circle are represented with the commonly known colors for those things. I personally prefer the asymmetrical Xbox stick/button layout.

    And actually now that I’m thinking about it it’d be kinda cool if the triangle was flipped and the square had a horizontal line through it, then circle could be like a lower case a. Then you have both ps AND Nintendo/Xbox labels XD

  • brisk@aussie.zone
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    1 month ago

    Controller layout was mastered with the GameCube and I will harbour no dissent

    Unironically though it has a fantastic conversation with you as soon as you see it. A is obviously primary, B is obviously secondary and X and Y are clearly tertiary and equal.

  • weew@lemmy.ca
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    1 month ago

    Steam controller, but swap the buttons/touchpad locations. Everything else is perfect basically.

  • Hadriscus@jlai.lu
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    1 month ago

    “When is Lindsey coming out of the closet? We all know you’re gay, Lindsey… and that’s ok.”

    why does this sound life-threatening then ?

    Shit, wrong thread, sorry

  • Zagorath@aussie.zone
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    1 month ago

    It has to be symmetrical. The asymmetry that Xbox uses is just so uncomfortable.

    I don’t really care too much what the buttons are called. I grew up with PlayStation so its button names are the easiest for me to recall. That bias aside, I do think there’s something innately easier about the four shapes than memorising where X, Y, A, and B go, and numbering the buttons R1, R2, and R3 is simpler than the weird names Xbox users use.

    • QuizzaciousOtter@lemmy.dbzer0.com
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      1 month ago

      R1, R2 and R3 are endlessly confusing to me. I still mix them up sometimes after over a year of owning PS5. It makes no sense that they aren’t in any order! It should be 1 - trigger, 2 - bumper, 3 - stick or in reverse. In order in the top - down axis.

      • marito@lemmy.world
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        1 month ago

        Historic order. L1 and R1 (LB and RB) first appeared in the Super Nintendo ( 1991), L2 and R2 (LT and RT) made their debut in the PlayStation (1994) and L3 and R3 came out first in the PlayStation 2 (2000), I think.

          • marito@lemmy.world
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            1 month ago

            That’s what PlayStation calls them. Xbox calls them LSB and RSB (Left/Right stick button). Nintendo has no name for them, they just refer to them as “clicking the left/right stick”. Also Nintendo calls the bumpers L and R, and the triggers ZL and ZR.

      • Zagorath@aussie.zone
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        1 month ago

        The order makes sense to me. R1 is the top button. R2 is the bottom one. We usually read top to bottom so that checks out.

        R3 is the weird stepchild option. It goes last precisely because of how weird it is and how rarely-used it is. Or at least was, back when I was last playing games on a console, during the PS2 era.

    • Schal330@lemmy.world
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      1 month ago

      I personally prefer the asymmetric joysticks over the playstation symmetrical ones. RB, RT is descriptive of the button itself. B being Bumper and T being trigger.

      I do agree with you in the shapes being more memorable though.

      • Zagorath@aussie.zone
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        1 month ago

        But how do you remember whether it’s the bumper or the trigger? Counting downwards 1 and 2 is easy. Knowing the one they’ve named “bumper” and the one they’ve named “trigger” is…less so.

        • Schal330@lemmy.world
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          1 month ago

          I remember it because one is a bumper and the other is a trigger. Bumper like the front of a car, and a trigger like…a trigger.

          • Zagorath@aussie.zone
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            1 month ago

            I have no idea what makes one a “bumper” and one a “trigger”. The only meaningful difference is one is on top of the other.

              • Zagorath@aussie.zone
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                1 month ago

                Someone else pointed out that when you say “trigger”, you mean like the trigger of a gun, as opposed to in the sense I was thinking, which is in terms of event scripting, where a “trigger” is the event that causes another event to begin. I was thinking of it like that because, well…none of the buttons look even remotely like a gun trigger to me.

                • IronKrill@lemmy.ca
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                  1 month ago

                  It was clearer in the 360 days when the trigger was narrow. Now that it’s as wide as a bumper the distinction feels a bit dated. I still prefer the 360 triggers, they felt great for fine control.

              • Zagorath@aussie.zone
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                1 month ago

                In what way are any of the buttons like the trigger of a gun? Plus, unless I’m mistaken, isn’t the bigger button the one you’d call a “trigger”? Just picking up the USB PS2-shaped controller I bought off Ebay, R2 is definitely the bigger button by a large amount, and I thought R2 is the one you’d call the “right trigger”. Am I misunderstanding something?

                • skye@lemmy.world
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                  1 month ago

                  Bigger button as in, compared to the XYAB/Symbols buttons. The bumper just feels like a big button you press down. And the trigger does look like a gun trigger, due to the shape. Well, at least on an Xbox controller

    • Platypus@sh.itjust.works
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      1 month ago

      I think the asymmetry is great! It makes it really easy to move my thumb off the camera stick to grab the dpad without letting go of movement or doing the claw. I like the aesthetic of a symmetrical controller, but offset sticks just works better for me.

          • Zagorath@aussie.zone
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            1 month ago

            Oh ok I see. I don’t really see how it matters for that purpose whether it’s symmetric or asymmetric. When moving the camera your hand is in one position, and when using the buttons for things like jump, attack, interact etc., your hand is in the other position. You have to use both positions either way. So I’d rather the kind of natural position of both hands resting on the analogue sticks is symmetric rather than twisted.

            • skye@lemmy.world
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              1 month ago

              on the xbox controller the D-pad is to the left of the Right stick, meaning you can easily move your thumb over it to use it in certain games (like in Dark Souls, you use it to change equipped consumables/weapons). Whereas with the symmetric design, you’d have to move your right thumb a bigger distance, and also get in the way of your left thumb (which is on the left stick for movement). Ofcourde, you can always let go of movement to switch items, but that’s not always an easy option (Bossfights, enemy encounters, ehere you have to be moving constantly)

              That’s just one game i can think of where the asymmetric dedign is better

              • Zagorath@aussie.zone
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                1 month ago

                Wait, you use the d-pad with your right hand on an Xbox‽ I’m gonna be honest, I can’t even imagine wanting to do that, and it feels like it would be bad game design if a game necessitates it.

                But if you did want to do it, I’d say your best option in a symmetric design would be to use your right thumb on the left stick. It’s a little awkward, but it’s only for a split second, which IMO is better than sacrificing the comfort of the design as it’s used 99% of the time.

                • marito@lemmy.world
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                  1 month ago

                  Not ALL the time. For the most part, you use your left thumb on the left analog stick and the D-Pad, and your right thumb on the right analog stick. But, SOMETIMES, you have to keep your character moving with the left stick while at the same time switching weapons/items with the D-Pad, especially when escaping a tough situation.

                • skye@lemmy.world
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                  1 month ago

                  Usually, you use the D-pad with your left hand. But in dark souls, movement is done with the left analog stick. Otherwise, if d-pad is used for movement (and not item switching), you use your left hand

  • phonics@lemmy.world
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    1 month ago

    a modular controller with options for steamcontroller pads. 2 joysticks. 2 dpads. 2 sets of 4 buttons. still got triggers and paddles and every thing is customizable.

      • phonics@lemmy.world
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        1 month ago

        if its modular you can add and remove bits. plus you can 3d print the opensource parts so it can be as chonk or as smol as you like