From the video description:

The legend continues with Magic: The Gathering | Avatar: The Last Airbender! It’s been 20 years since Aang was freed from the iceberg and it’s time to relive the journey to master the elements. Start your bending adventure and meet multiple incarnations of your favorite characters in special treatments and iconic moments.

Preorder Now – http://mtg.social/atla

Play Early at Your Local Game Store – Nov 14

In Stores Everywhere – Nov 21

Edit: Looks like they have a video up now discussing some of the cards and new ideas in this set:

https://youtu.be/HqzQhfiTeN0

  • Jarno@dosgame.club
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    12 days ago

    @garretble @frank I played in the 90s and have just picked it up again. It’s overwhelming. So I’ve just decided to play and collect the 90s sets. Right now I don’t even know what a commander is really. 🤔

    • garretble@lemmy.worldOP
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      12 days ago

      Commander is a game variant where you have one card act as your “commander” for that round, and decks of 100 cards are generally built a little around what the commander can do.

      The commander sits off on its own, not in your library, and it can be cast during a main phase when you have the mana for it. The more unique thing is that if your commander gets destroyed, it goes back to its little commander spot instead of the graveyard, and you can cast it again for its cost (+2 extra mana for each time it has died).

      Also, if your commander does 21 points of damage to your opponent, the game ends right then (each player starts with 40 health).

      It’s a pretty fun variant, honestly. I’m still really new to Magic, but I’ve enjoyed Commander the best so far.

      https://magic.wizards.com/en/formats/commander

      • Artemis@mstdn.social
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        12 days ago

        @garretble @jarno critically, commander is intended as a casual, multiplayer format. The 100-card singleton nature of the deck ensures variability within games, while each deck being built around a chosen legendary commander (and being forced to only play the colors of that commander) ensures that the decks are diverse. Games work best with about 4 people, but I’ve played with as few as 2 (went just fine) and as many as 11 (do not recommend).

        • Artemis@mstdn.social
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          12 days ago

          @garretble @jarno it’s common for people to have multiple commander decks to choose from so they can select the deck that best suits their mood, shows off their creativity, or hits the right power level. Using proxies (with commissioned art, printed at home, or written on a slip of paper and inserted into the sleeve) is common if the playgroup approves.
          There are also competitive variants.

          • garretble@lemmy.worldOP
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            12 days ago

            Final Fantasy was the set that got me into Magic because I’m a big FF fan and I have a friend who has been playing for 30 years that convinced me I needed these cards, ha.

            But I like that each of the pre-constructed decks I have (4 FF ones, and now 2 Edge of Eternities) all have two commanders to choose from in the decks. It’s really nice to play with a different one to get a bit of a different flavor to the deck. And with 100 cards, it takes a few matches to really see all the cards come out. It’s great.

            I’ve mostly played just 2 player games, but have also played a few 3 player games. It’s been enjoyable each time.