Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

  • invertedspear@lemmy.zip
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    2 hours ago

    Also WoD:

    Player: I’m a mage I’m literally changing reality, I will cure that vampire.

    System: vampirism is a curse from God, do you really think you can roll more successes than God?

  • MouseKeyboard@ttrpg.network
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    14 hours ago

    You say that, but IIRC there are official DnD statements that gods do not have statblocks because they are too powerful for mortals to even try to fight. They renamed the Tiamat statblock to Aspect of Tiamat for precisely this reason.

  • phase@lemmy.8th.world
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    10 hours ago

    Old. Funny but repeated too often. I don’t like DnD but even if they once gave stats to Cthulhu, I wouldn’t name a game to be better. Why one? On which criteria?

    Also: I like World of Darkness. I have Vampire, Werewolf, Mage, Changelin, and many add ons. But let’s be honest (and troll a bit): Vampire the Masquerade is just a simulation of puberty. The system, when it was released, was awesome but it is way to crunchy for today’s standards.

    If one should bash DnD, then do it with style with modern games: Blades in the Dark, Fate, Dungeon World, Ironsworn,… whatever from this century.

    • macniel@feddit.org
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      22 hours ago

      I like his weakness :)

      Also shouldn’t his sire be Lilith, oh no wait he was cursed by God yeah.

  • keepcarrot [she/her]@hexbear.net
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    19 hours ago

    I feel like this is one of those “make sure people are on the same page before you start running the rpg”. I’ve had players react very badly to their characters being maimed and stuff (a fairly normal Dark Heresy event), but I’ve also had some players want a severe tacticool experience. And some people want cozy vibes with some dice rolling.

    D&D does suffer from a lot of system/setting baggage as well as the expectation that the system works as well from level 1 to 20+.

    I want to play shadowrun again, for all its flaws

  • rudyharrelson@lemmy.radio
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    1 day ago

    The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs’ combat encounters should be challenging and even lethal.

  • Honytawk@lemmy.zip
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    19 hours ago

    Heroic fantasy vs dark gritty fantasy.

    Give me heroic fantasy every time.

  • MagicShel@lemmy.zip
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    1 day ago

    It’s also fun in the other direction. Like Exalted has stat blocks for mortals, but the PCs are literally built to fight entities more powerful than gods.

    An encounter with a mortal is always just a narration scene even if combat ensues. You can pulverize ten of these guys without breaking a sweat, but do you? What does your choice say about you?

    Exalted isn’t a game about fighting mortals in quantities less than an army, and there is no threat in doing so. Any tension in the scene is purely about what the characters do with essentially unlimited power. And that can be interesting and tense for some groups and in others it’s a thirty second aside on the way to fight timeless terrors.

    • TheGreatDarkness@ttrpg.networkOP
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      1 day ago

      Exalted literally let’s you have your own army of mortals and it functions like an equivalent of grenade in most normal games - something to just throw at the bad guy.

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    24 hours ago

    I am not that much a D&D player, but doesn’t it a huge power scale meaning that in the lower levels, it’s fairly easy to design a you fucking loose encounter. And isn’t there The Tarasque who is basically a you fucking loose statblock

    I am all for a choose your fight approach where you should definitely not mess with someone bigger/stronger especiully without a plan or a lot of explosives. However, I expect that PC can make it out of an ordinary fight (just make sure it’s not a target shooting practice and put 1-2 PC on the ground). Then if the 13th gen newborns vampire want to fight the 5th gen prince, not my problem if they have to burn their character sheet afterwards.

    Finally, one of the best rpg out there is 10 candles where you know from scratch that everyone will die

    • Angry_Autist (he/him)@lemmy.world
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      13 hours ago

      Things I have learned in 4 decades of DMing:

      1. There is no encounter that cannot be cheesed by creative players

      2. Same creative players will also party wipe by doing stupid things like trying to run on lava

      It’s basically impossible to accurately scale encounters beyond astrology and good wishes. I’ve seen a party of 6th levels get wiped by seven starving goblins in a tower.

    • Archpawn@lemmy.world
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      23 hours ago

      And isn’t there The Tarasque who is basically a you fucking loose statblock

      Mostly. They really bungled it in the 2014 statblock. Other editions gave it some combination of ranged attacks, regeneration, a way to cancel flight, and a burrow speed. In 2014, it had none of these. A level 5 Wizard could borrow a Repeating heavy crossbow from an Artificer, repeatedly cast Phantom Steed to stay out of its range, and take it down on its own. Or instead of a wizard, use an Aarakocra from Elemental Evil Player’s Companion with 2 levels in Rogue (so it can learn Cunning Action), and it will be able to fly faster than the Tarrasque. Unless you use Chase rules.

      In 2024, they have a ranged attack and a burrow speed, and they’re significantly faster. It’s hard to just attack from a safe distance and they can always just head underground. But if you can get 150 feet in the air, you’re at an impasse where neither can hurt the other. And a high-level party has a lot of crazy tools at their disposal.

      The problem isn’t enemies that are too hard or too easy. The problem is the GM not knowing ahead of time which it will be.

  • entropicdrift@lemmy.sdf.org
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    1 day ago

    I feel that this is really 5e and 4e specific. 3.5 is kinda borderline and in my experience 2e and older definitely do feature things that are effectively “if you go in there you die, lmao” types of obstacles and trend more towards a sort of survival-horror tone, where surviving is in itself an accomplishment.

    • barrbaric [he/him]@hexbear.net
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      1 day ago

      BECMI ends with Immortals, so the concept of playing extremely powerful characters has always been around. While I’d imagine the vast majority never played with those rules, the same is true for modern D&D. A vanishingly small number of games actually make it to level 20.

  • frezik@lemmy.blahaj.zone
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    1 day ago

    DnD tends to be balanced between the levels of 5 through 12. Most modules sit in there.

    But I’m not saying anything controversial when I note that 5e CR is a bad way to do encounters.

  • jjjalljs@ttrpg.network
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    1 day ago

    I do feel like sometimes players have a sort of laid back, “we should just win without too much trouble” attitude. Sometimes this manifests as “we take a long rest after every fight”. And that’s a fine way to play, so long as everyone’s on board.

    It can be kind of bad when half the group is kick-in-the-door-lol and the DM is expecting more tactical depth.

    I think because D&D is many people’s first RPG, you’ll find a lot of bad habits there as new players rediscover them.