On the flip side, it’s somehow easier to get people to attend scheduled meetings.

  • phase@lemmy.8th.world
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    7 hours ago

    In my domain (IT, with On-Call), there’s a practice called “Wheel of Misfortunes” or “Game hour”. This is in fact a short TTRPG session to simulate incident. This works very well. I am a paid DM 1h per week for my colleagues :)

    • ilinamorato@lemmy.world
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      27 minutes ago

      Oh neat, our team does this but we call it “WTF Wednesday.” Usually the most senior engineer digs back into our incident log and tries to reproduce it in our dev environment, and we live-solve with him playing the role of the customer.

      • phase@lemmy.8th.world
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        53 minutes ago

        I don’t like the concept of wargames. We don’t need war to do this, nor conflict.

        I see this more as an astronaut training: it has to be a solution, at least in the mind of the person proposing the situation. It also cultivates a spirit to always search for a way out of the invident.

        One rule we adopted is that when the responder doesn’t know, they have to say it. Once it said, they need to say outloud what do they search. Then the focus shifts to the audience, they have to find 3 different ways to respond to what the responder is searching (to know or to do). It is hard and so far it balances well the dynamic (it is OK to not know, it is important to recognise we don’t know, and it is funny to share how we can hack our way through the system (the 3rd way is pretty hard and is in general a hack)).

        I now realize that perhaps I could write a blog post on this.

        For links, see my response to the other comment.