Age of Umbra: Ages of Pain
Runtime Break start 3h 57m 1h 36m
After traversing the Sunken Rampart, battling with a couple of pain beasts, and then forging your way to the central southern land mass of the Halcyon Domain, you implored entry into Volkoru and were denied due to the unproven, untrustworthiness of your troop by the two barons there. However, you were allowed to rest outside of the walls and trade with a representative.
A few trades were made, some acquisitions were acquired, and then you headed northward for the rest of your trek towards Amber Reach through the Screaming Forest, a place that has a hint of anxiety specifically for a couple of you. As you trekked into this eerily quiet, dark place, the leafless trees reaching out gnarled branches that look like forever frozen screaming bodies stretched in agony, the landscape itself, the underbrush filled with spongy, dark, multicolored fungus, you began to hear the buzzing sound of something in the distance, something familiar to some of you.
In attempting to hide away, you awoke some of the nearby fungus. Its caustic touch began to burn through your armor before a large Rot Lord itself was summoned from the underbrush and you battled it as it called more of its brethren to your side. Unable to finish the battle quickly enough, two Hive Collectors arrived, and while they were beaten fairly hard, they managed to flee elsewhere. The instinct to run took over as your troop began to sprint towards what you hope to be the exit of the Screaming Forest.
With that I am beginning a dynamic consequence timer on a five here.
You are running somewhere in the Screaming Forest. First off, which direction are you going? Who’s helming this? Who’s looking for the proper path? Who knows North?
Battle Map!