Commander emerged in most Magic players awareness in 2011 with the release of the Commander Pre-cons. Dubbed the format for casual players it quickly grew in popularity to where we are today. Commander is the most popular way to play Magic: the Gathering and it player base continues to grow. Join us as we discuss how we got here, the current problems Magic is facing because of this, and where MTG might go from here.
Great discussion on Commander, Standard and competitive formats, and Magic’s philosophies over their history.
Tbh, I think having a baseline competency is almost essential to true casual play (not just magic). I think we’ve all had our kind of garbage tier commander taken out with premium removal because, uhhh, it has deathtouch. Beginners should actually be trying to play as competitively as they can, learning on the most effective tactics. When they do that, they will inevitably get good enough to build their cat deck that only has odd mana costs.
My casual players are not all new players, many like me are players who have played for years and are tired of the fast paced games. We would rather chat and throw spells than try to win on turn 3.
Spice of life and all that, but I’d rather play a handful of 1v1 or 2HG games and then sit and chat with a beer after playing for the remaining 2 hours.
Maybe that’s just me being competitive?