According to comprehensive rule 300.1 (page 56 of the linked pdf), the card types are: “artifact, conspiracy, creature, dungeon, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard.”

Notably, battle is missing from that list. Probably just an error, but does this have implications for tournament play?

Can we think of any funny interactions because of this?

  • bunk@kbin.social
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    1 year ago

    205.2a: The card types are artifact, battle, conspiracy, creature, dungeon, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard. See section 3, “Card Types.”

    • TehPers@beehaw.org
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      1 year ago

      It looks like they forgot to update one of the rules, but remembered the other. Regardless, the card rules text always takes precedence over the comprehensive rules (not the reminder text though, anything in italics is not rules text), and rules have been created for how battles work, so they should function as usual I’d imagine.

  • morphballganon
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    1 year ago

    Some cards ask for a card “of a type not already chosen” or similar, so if Battle isn’t a card type, it wouldn’t be a valid target.

    Others might ask for a nonartifact, nonland etc card, and Battles would be valid, as they should.

    • TehPers@beehaw.org
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      1 year ago

      Worth noting as well, but even if you ignored the “Battle” type on the permanent, it is already possible and well within the bounds of the rules to have a permanent with no types (for example, mutate on top of a Theros god and lose the required devotion).