Archdruid’s Charm - GGG

Instant (Rare)

Choose one

• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it’s a land card. Otherwise, put it into your hand. Then shuffle.

• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don’t control.

• Exile target artifact or enchantment.


Now this is a cycle I didn’t think we’d see outside of a Modern Horizons set. What do you think the others would be like? Would we be able to get Archmage’s Charm in Standard?

  • AndrewMA
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    9 months ago

    A green version of Archmage’s charm isn’t something I knew I needed until now!

    GGG is a lot more restrictive than UUU in the older formats but this does have a pretty wide range of uses. 3 cmc instant speed to get any land into play is pretty strong. Can sometimes work as creature removal and incidental artifact or enchantment exile is very nice (this hits The One Ring).

    I would LOVE to see [[Archmage’s Charm]] in standard!

      • AndrewMA
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        9 months ago

        Not many that’s for sure, I was thinking perhaps parts of the Depths combo in Legacy but Crop Rotation is just too much more efficient I think. It’d be 1 turn slower for tron lands in the mono G version over Sylvan Scrying but does put it into play and it does have other incidental uses, namely blowing up a Ring. Amulet doesn’t really play any land tutor effects but this also gets Prime Time at instant speed.