No, actually C#'s answer should be: “What Java said - hold on, what Python said sounds good too, and C++'s stuff is pretty cool too - let’s go with all of the above.”
C#, or as I like to call it “the Borg of programming languages”.
No, actually C#'s answer should be: “What Java said - hold on, what Python said sounds good too, and C++'s stuff is pretty cool too - let’s go with all of the above.”
C#, or as I like to call it “the Borg of programming languages”.
Of course trickle down works. I just don’t get how people came to believe that the rich people (i.e. the place with all the money/water) is the top of the mountain and the poor people were the ocean.
There are so many reasons why money constantly trickles from the poor all the way down to the rich.
That’s the thing: progress quest isn’t an idle game. It’s a parody of modern games that was made long before idle games were a thing. It wasn’t fun just like a joke isn’t an interesting story.
It’s not reductive, it’s misrepresentative. A puzzle game is only a puzzle game as long as coming up with the solution is the main task. There are more than enough games where coming up with the right solution is not difficult, but performing it is.
Also the name puzzle game implies that there are designed puzzles. Any game where you have to make decisions in generated situations aren’t puzzle games. For example if you take a specific chess situation and ask which move would lead to check mate in x moves then that’s a chess puzzle. That doesn’t make the game of chess itself a puzzle.