That’s a good question. I don’t think I’ve met anyone in person who claimed to have a photographic memory. I definitely don’t do the “recalling long strings of numbers” thing that TV shows imply. But I can pull up a fairly accurate picture of the inside of my fridge and take inventory.
Raytracing is still very computationally intensive, and doesn’t have enough market penetration to make sense on most modern games. Devs need to implement two solutions: a raytraced path and a raster path. The game needs to be fully playable in both, across a wide range on hardware. The largest install base for most games is still console, where RT barely exists. So RT is generally relegated to eye candy for high-end PC. Which makes it a marketing feature, not a game feature.
It’ll be interesting to see if that changes with the PS5 Pro. I expect we’ll see more first-party titles support it, but not much else until the next real console generation.