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Joined 1 year ago
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Cake day: June 1st, 2023

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  • My favorite city builder in decades. A few notes.

    Pros:

    • Easy mode is relaxing and quite easy.
    • Medium mode is a fun challenge at first, eventually becoming fairly chill as you advance in skill and confidence.
    • Hard mode is always fairly hard, especially on harder maps.
    • There are many resources to manage, but none that feel burdensome.
    • The game is extremely thematic, it feels alive with charm.
    • Graphics are excellent, though sometimes graphical glitches can still be encountered.
    • The water. It’s so hard to explain to someone who hasn’t encountered this system before, but water is life in this game, and it’s both beautiful graphically, and extremely well simulated by physics. Learning to control the water, and see the shortest paths to end water scarcity with beaver engineering is an amazingly fun and unique aspect of the game.
    • Mods are well supported and the community is vibrant.

    Cons:

    • Not a ton of content. They’ve been very good about adding new mechanics (badwater, extract, etc) but there’s still just 2 races of beaver and a dozen or so maps.
    • No directed experience. In similar games I’ve enjoyed a campaign, challenge maps/scenarios, weekly challenges, a deeper progression system, just… Something to optionally set your goals. There’s nothing of the sort in the vanilla game. It’s fully open ended and there’s only one unlock outside of your progress though the resource tree in a map.

    All in all, I highly recommend it, especially at the modest asking price. If you love city builders, charming and beautiful art, thematic settings, dynamic challenge, and solution engineering, this is a fantastic game for you.

    Other games I’ve enjoyed that scratch similar itches:

    • KSP
    • Cities: Skylines (but Timberborn has been far more compelling)
    • Factorio
    • Mindustry
    • Planet Zoo (Timberborn has less of a directed experience, but is otherwise completely superior)
    • Gnomoria
    • Banished
    • Tropico series (though I view this as more casual)

    Get it and have fun is my recommendation.





  • You say “no one knows coffee better than he does”, while blatantly disagreeing with his entirely empirical points in his video on decaf, that it can be made by several processes, all of them are fairly good, and the result can be masterful?

    I live in a hockey capitol. That makes me nothing like an expert. Same for you.

    Okay, so you make brilliant decaf. That means your point in this thread is moot?

    Funny thing on that “subjectivity” is when you disagree with other people in this thread, you’ve plainly said they’re just entirely wrong.

    When someone disagrees with you, you hide behind “subjectivity”.

    I encourage you to introspect.











  • Development is happening in the dev’s branches. Branches are generally kept local until submitted for a PR. You can easily see this in the origin branches and open PRs.

    Honestly I’m not sure if you’re trolling, don’t understand git development, or if you really think that a project needs to iterate main multiple times per month to be your definition of “healthy open source”, but I’m tired of shooting down such lazy attacks and won’t be responding further.

    Have a nice day.