• 0 Posts
  • 20 Comments
Joined 1 year ago
cake
Cake day: June 17th, 2023

help-circle
  • You are correct, which goes into the cost category of doing a stream stitched integration. Also, when I left said ad server in 2016, I think I recall HLS streaming primarily supported by Apple devices. Devices like Roku’s (don’t quote me on that) didn’t support it at the time so a lot of companies looked at where the majority of their streaming was occurring and decided it wasn’t worth the hit.


  • EveningPancakes@lemm.eetomemes@lemmy.worldNo ads here!
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    17 days ago

    The HLS integration we offered definitely had a premium attached to it as well as an additional cost to the CDN that required the integration to live on. So it’s not cheap.

    It is weird that Google, with it’s infinite pockets, hasn’t pushed a stream stitched solution all these years until recently.


  • EveningPancakes@lemm.eetomemes@lemmy.worldNo ads here!
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    17 days ago

    You can still do dynamic ad serving in a stream stitched integration. It’s just that the content and the ads are being served by the same CDN, hence why you can’t block the ads without also blocking the content. In the manifest file there are m3u8 chucks, the file is essentially broken up into 5/10 second chunks, and when the video segment chunk is coming to an ad break, it stitches in dynamically an ad m3u8 chunk that the ad server dynamically selects based on the ads they currently have trafficked in their system.


  • I worked at a video ad server that offered a stream stitched solution going back to 2013. It comes down to development work/cost that the companies need to take on. Ultimately they would benefit from the cost required, but they wanted to be cheap and do a client side solution instead.













  • Powering through Tears of The Kingdom. Just finished up the last temple I had. Probably going to go hunt down a few more shrines for more hearts.

    Last week my launch Switch from 2017 started to kick the bucket, displaying a blue screen. I was able to get it booted back up once randomly, which prompted me to immediately resubscribe to Nintendo Switch Online so I could get cloud back up saves for all my games. After that one session, it went back to doing the blue screen and never booted up properly again. I really hate that cloud saves are being a paid functionality and wish it was a little more gracious like with what Xbox offers.

    Fast forward a few days, I picked up an OLED Switch and transferred what was available from cloud data. Thankfully TOTK was there but I was missing a number of games I thought I had back up but we’re missing. Out of all, I think I’m most bummed about missing my Smash save data. Having to unlock all of those characters again now too. Everything else I lost I either completed already or had fallen off. I get why Nintendo doesn’t allow saves on the SD card but that really would have saved me some headache.

    I shipped the old Switch off to get fixed by Nintendo, received it today but in the end they did not repair and simply gave me another unit, without my old data :(