Boz (he/him)

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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • I think the most useful reconception is not to take “insertion” out of fields where it’s a useful, literal description, and instead, take it out of the realm of gender and sexuality, where it limits imagination. It’s 2023, and no one has to do things exactly like their parents did [at least once]. Unless they want to, in which case, great, but human bodies are extremely versatile.

    …semi-relatedly, the issue with the kind of equipment I’m talking about is only partly terminology. It’s a category of similar items made by a variety of companies in different sizes and configurations, so standard terminology would not create standardization unless a lot of companies agreed to do it. It’s something where measurements often help, but there are also some more… innovative… designs where measurement is not applicable in the same way, and would be confusing.



  • If they want to pretend they’re not doing it, sure, I’ll pretend I don’t see it. If I think they’re fudging the dice too much, and it bothers me, I might bring it up with them privately, or I might suggest a group discussion, or I might just leave.

    In general, I try to evaluate a GM as the whole package, rather than just the individual choices they make. If I like their campaigns, there’s no point in picking on individual decisions (beyond obligatory mild grumbling, of course, lol). Sometimes, they’re going to get results using techniques I wouldn’t choose, which is fine. If I don’t like their campaigns, there’s still no point in picking on individual decisions. I would rather drop out as soon as I realize something isn’t working out than stick around, lose my temper, and say something I will regret.




  • Very thorough! I like your framework of needing to provide an incentive to join the pirates rather than the navy. That’s exactly the kind of organizing principle I find useful with world building.

    Fresh vegetables have vitamin C, too, so you could give them credit for that. If the actual party gets scurvy, and you want to make it a plot point, I recommend you make their most recent battle wounds reopen. That’s a real potential symptom of scurvy, and is likely to confuse them. Technically, it wouldn’t be the first symptom, iirc, but it’s easy to communicate in the context of a campaign, and scarier than bleeding gums, though I think the root cause is the same. (Something about connective tissue breaking down).

    I mean, depending how vicious you want to be, lol, I am the kind of person who weaponizes realism in fiction or games. I think a little unexpected horror helps people focus on the story.


  • How do pirate captains manage the health of their crew, particularly in the areas of nutrition and disease?

    On a more granular level:

    1. What are the staple, easily-stored foods, and how are they supplemented with fresh foods?

    [Are we talking ship’s biscuit and salt beef with regular landfalls to get fruit and vegetables? Is there magical cold storage so they can have frozen whatever? Do they take vitamin supplements? Do none of these things happen, so long voyages always result in nutritional deficiencies, including scurvy?]

    1. What level of medical knowledge and expertise are available in your world in general, and on ships in particular?

    [Are they even at the level where they know and acknowledge that scurvy is caused by poor diet? Is healing all magic and four-humors pseudo-medicine? Is it difficult to get a competent physician to join a pirate crew, leading to bullet wounds being treated by barbers or dentists?]

    1. How do pirate captains deal with contagious diseases, and what are the most common shipboard epidemics?

    [Is quarantine a thing? …in a confined space? Do they have the germ theory of disease at all, or is the focus on “bad air” and ventilation, or demons, or divine disfavor…? Are they looking at flu, plague, body lice, intestinal parasites, syphilis, all of the above…? Do crew members generally comply with the orders of the captain and/or surgeon, or are you likely to have half the crew sick, and the other half mutinying?]

    1. How are battle wounds dealt with?

    [Related to 2, but you’ll want specific protocols for different kinds of injuries, removal of bullets, shrapnel, or arrows as relevant, suturing techniques or lack thereof, bandage material, disinfectant or lack thereof, pain management—other than liquor—if any, ways of dealing with infection, if you want to go there, and, of course, prosthetics, because, IMO, you can’t have a pirate setting without the option of peg legs and hook hands, and anything else bad you think might happen to characters in battle].

    1. How much value do captains place on keeping a crew alive, vs just replacing crew members when they die from injuries or disease?

    [Fun fact: the British navy—and other Western navies—used to deliberately overcrowd ships at the start of the voyage because they knew a large portion of the crew would die, and they wanted to retain enough sailors to make it home. Quite possibly the death rate would have been lower without the initial overcrowding, and it definitely would have been lower if they had invested in medical care rather than extra recruits. I suspect pirates were, historically, as bad or worse in this respect. The extent to which captains in your world see crew members as replaceable vs repairable will be demonstrated by your answers to the preceding questions, or, if you’d rather go the other way, might help you decide on the answers].

    …all of which probably makes it sound like I hate maritime dramas, which is totally false, lol, I love them, I just have a really morbid imagination.




  • …I am concerned about that. I would expect player handbooks to be the last thing you’d want exclusively digital, since most of them are hard to read on a cheap e-reader, and they’re already expensive. Does WotC think people are going to buy the book and a tablet or laptop to view it? And then bring said hardware to a session? Does WotC not understand that some people like to play outdoors?

    I guess, as the article says, it’s their push to make everyone play online, but I feel like it’s not a good move for them to try to compete with the kind of online RPGs that have always been digital. That’s not an easy market to get into, and it doesn’t matter how much money is in a market if your company isn’t equipped to succeed there.