cross-posted from: https://lemmygrad.ml/post/5287345

I’m getting a hour-glass.

Much better than a regular timer when you’re doing the “Pomodoro” method and have to get something done. But I also have a nice lava-lamp, which is great when you’re listening to music. And a record-player for vinyl CDs. And fidget toys for my ADHD and Autism (to stim while I’m doing something).

I’ll be honest: I need eitiher:

Portability

Analog

If I can’t carry it or if it’s not mechanical, the i don’t care.

  • LocalOaf [they/them, ze/hir]@hexbear.net
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    3 months ago

    vinyl CDs

    They’re called records dagnabbit yells-at-cloud

    There is something really gratifying about a record player though, the spinning is kind of mesmerizing and the warmth of the sounds and little imperfections in playback make it feel “realer” to listen to than digital to me

    Listening to a good record in a dark room with a lava lamp is really comfy

    comfy-cool kirby-jammin

    • Makan ☭ CPUSA@lemmygrad.mlOP
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      3 months ago

      You know, I gotta say, there’s something also more “real” about N64 Kirby than, well, say, a game made with Unity or even Unreal Engine 5.

      …Seriously, a lot of photo-realistic games nowadays… kinda look the same.

      • LocalOaf [they/them, ze/hir]@hexbear.net
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        3 months ago

        Yeah, I don’t know if it’s purely nostalgia, but earlier 3D games with low-poly constraints have a specific charm to them that’s hard to place. The closer you get to photo-realism, the more jarring the things that aren’t quite right jump out at you. Simplified or stylized art styles with less visual noise allow a lot more wiggle room in suspension of disbelief to the player imo

        • Makan ☭ CPUSA@lemmygrad.mlOP
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          3 months ago

          This is partly why stylized art-styles are superior.

          Like, Wind Waker holds up pretty darn well today; always knew it looked beautiful as a kid and it still does!