• Excrubulent@slrpnk.net
    link
    fedilink
    English
    arrow-up
    6
    ·
    edit-2
    5 months ago

    A close friend of mine is making a playable-spider-girl-based game.

    I’m in the process of programming a procedural spider walk for it: https://youtu.be/oeBFCxbtwXM

    The spider body is placeholder, it will become a drider. The plan is to make the legs able to seek and grip on arbitrary 3d geometry, including flailing when no good purchase is available, and allow the spider to traverse on any surface.

    Edit: I am also chronically ill but slowly finding stability, don’t hold your breath for this to come out.

    • Sabata@ani.social
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      5 months ago

      Thats oddly satisfying to watch. Best of luck!

      There are dozens of us weirdos out their with questionable taste.

      • Excrubulent@slrpnk.net
        link
        fedilink
        English
        arrow-up
        2
        ·
        5 months ago

        Thanks! I think that’s a good sign :)

        I’m not going to tell you you’re wrong about me being a weirdo with questionable taste.

      • Excrubulent@slrpnk.net
        link
        fedilink
        English
        arrow-up
        2
        ·
        5 months ago

        Spider tank game does sound cool. I actually have a scifi concept about cyborg-vehicles that people ride inside of. They’re genetically-engineered living tissue with cybernetic components, a cockpit and possibly a neural interface, and they would be walkers.

        The walking controller is generic, so it really should accommodate any number of limbs. And you could quite easily make it lumber more slowly like a mech.

        • Bertuccio@lemmy.world
          link
          fedilink
          arrow-up
          2
          ·
          5 months ago

          Basically Eva spider tanks? Want.

          I don’t see a lot of games actually make legs look like they’re reacting to the ground under them so the concept is cool and really makes things feel … grounded. The last I remember is MechWarrior 4 from forever ago.

          • Excrubulent@slrpnk.net
            link
            fedilink
            English
            arrow-up
            2
            ·
            5 months ago

            Huh, I never made the connection with Eva, but I watched that as a kid so the influence would’ve been there.

            And yeah, MW4’s feet blew me away when I first saw them. The way they tilted to match the ground and rotated to turn the mech.