Commercial print artists use Pantone, or some other color standard–way too many colors for names. And, names are far too inaccurate, outside of clearly defined ones in the CMYK space, such as red being 100M, 100Y, etc. Just do an image search for any color name, any one at all, and see the range of what people think, for instance, orange is. Turquoise is another one, because natural turquoise appears in many different hues.
Paint artists use color names, I suppose. I don’t know, I don’t paint. But ‘burnt umber’ was fused into my brain by Bob Ross.
Digital artists are stuck with RGB, HEX, or whatever, and at the whims of whichever monitor their work ends up on.
Commercial print artists use Pantone, or some other color standard–way too many colors for names. And, names are far too inaccurate, outside of clearly defined ones in the CMYK space, such as red being 100M, 100Y, etc. Just do an image search for any color name, any one at all, and see the range of what people think, for instance, orange is. Turquoise is another one, because natural turquoise appears in many different hues.
Paint artists use color names, I suppose. I don’t know, I don’t paint. But ‘burnt umber’ was fused into my brain by Bob Ross.
Digital artists are stuck with RGB, HEX, or whatever, and at the whims of whichever monitor their work ends up on.
In game dev we seem to use HSL a lot. Apparently it’s better, but I find it hard to think about after years and years of HEX